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by Josko_91
2 years
Forum: Announcements
Topic: Σ 2.0.6 Patch Notes
Replies: 208
Views: 232375

Σ 2.0.3 Patch Notes

Could Goetia Plate have a +1 to Maximum Barbarian minions? it only gives to necromancer which makes you loose 1 extra summon if you are a barb summoner. +3 to All Skills +1 to Maximum Necromancer Minions +1 to Maximum Barbarian Minions +(151 to 200)% to Summoned Minion Life +(51 to 75)% to Summoned ...
by Josko_91
2 years
Forum: General Discussion
Topic: Rant: Spirit of Giyua
Replies: 43
Views: 13570

Rant: Spirit of Giyua

Well said. I agree. I tried this challenge as summon barb and just couldn't beat it. Those souls remove all my mana so I can't cast Purify to kill those things that make the boss invicible and then I die. lol Would have been nice to have that +1 all skills but fuck it. Not worth it, will just ruin y...
by Josko_91
2 years
Forum: Guide Center
Topic: SSF WW Barb
Replies: 447
Views: 341102

SSF WW Barb

Y I dont understand when you say any shrine to craft a sacred greatsword? Its the weird shrine that gives %ed and x-y damage, abandoned shrine gives dexterity? Just confused :P And are we supposed to use just 1 crafted greatsword as 2handed to use the Executioner upgrade? Since it only works with 2h...
by Josko_91
2 years
Forum: Announcements
Topic: Σ 2.0.6 Patch Notes
Replies: 208
Views: 232375

Re: Σ 2.0.3 Patch Notes

ScPlayer92 wrote:Yeah right? There is absolutely no point to go to TA once you got the charm and the Scroll for Athulua. For xp at 115 i go to K3k and once i am lvl 120 i go to Dunc and move on from there.


Maybe turn it into lvl 125 area level so you get more xp and can find nice loot and increase shard drop rate.
by Josko_91
2 years
Forum: Announcements
Topic: Σ 2.0.6 Patch Notes
Replies: 208
Views: 232375

Re: Σ 2.0.3 Patch Notes

I will return next season hoping summon necro improves. This new skill system just broke the spine of summon necro. A simple way to solve it: make all these upgrades back as innate to summon base level itself. And fill the void left by adding new summons, so summon necro can have different choices ...
by Josko_91
2 years
Forum: Announcements
Topic: Σ 2.0.6 Patch Notes
Replies: 208
Views: 232375

Re: Σ 2.0.2 Patch Notes

CKnightHUE wrote:Hopefully Shamanic Trance is in the next update


Shamanic Trance should be a passive instead, if you get a +skill or forget to refresh duration, you loose all extra minions and the extra life/damage lol
by Josko_91
2 years
Forum: Announcements
Topic: Σ 2.0.6 Patch Notes
Replies: 208
Views: 232375

Σ 2.0.2 Patch Notes

Yes I have, it felt weaker even.
by Josko_91
2 years
Forum: Announcements
Topic: Σ 2.0.6 Patch Notes
Replies: 208
Views: 232375

Σ 2.0.2 Patch Notes

Necro Summoner really needs some rework. Currently you have such a small army size compared to Barb Summoner and Veil King reduces it even more. Barb Summoner completely outclasses necro summoner. Much more Summons, doing more damage and having more health and you can summon them anywhere, don't nee...
by Josko_91
2 years
Forum: General Discussion
Topic: CNC-DDRAW - Play full screen with no poor graphic
Replies: 16
Views: 12533

CNC-DDRAW - Play full screen with no poor graphic

Yeah I'm really not noticing lol and that's a good thing I suppose! The health and mana orbs looks like circles to me. The only thing I did different to this guide was adding that Stretch in DDraw.ini, maybe that made it alot less noticeble? But nevertheless, I am happy how it looks, atleast those f...
by Josko_91
2 years
Forum: General Discussion
Topic: Σ 2.1 Bugs&Feedback
Replies: 944
Views: 532445

Σ 2.0 Bugs&Feedback

FEEDBACK/Suggestions: Veil King: Passive Effect: +4 Blood Skeletons Remove "Reanimate as Veil Terror". Synergies: Resuregence: +15% Damage per level Note: Reducing Minions by 2 was a step into the right direction, but I think its still too much. You already have so little summons and veil...

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