notforkeeps wrote:a2 merc in clod had aura, even tho he couldnt assign to rmb.
SarahAustin wrote:Unda wrote:SarahAustin wrote:Add a stance to Merc barbs. Theyre pretty good but i think stances are the new aura pala in median so why not give them a stance? About balance, either increasing radius with lvl up, only for the merc only, or fixed radius.
Why you want that specific mercenary to be buffed and by what type of stance? If you had bad experience with using him then post gear setup you gave him and tell what kind of build he was supporting. Stance mechanic is that its shared with party in its stance radius so i dont get idea for it to be merc only as merc skill.
Akt 5 mercenary is very strong in its current state, also he can carry on attack/striking/kill procs, got decent utility skill Thunder Slam/Shower of Rocks and Gift of the Wild buff, even can drop army of meatshields.
Kiddo, this is the suggestion corner. I can say what i want. Its an idea. I dont know what aura/stance would be balance for single/team barb.
Solfege wrote:Timerless OHMAN. Make Bow Sorc OP.
AlphaMagnum wrote:I'll add a concern about assassin survivability here as well.
it seems the assassin has a fair bit of trouble on this front until getting totally maxed out. Relying on max block (with tons of FBR so as not to get locked) as well as avoid means you're really only decently survivable when fully maxed out. And even then the assassin still gets 1- or 2-shot. That would be fine if it could deal enough damage to tear through enemies quickly and compensate for the squishiness but this simply isn't the case currently and you end up struggling and dying lots, which isn't great fun.