That much hard to craft awesome jewels ?

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evil_potato
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when I'm farming ACs I run meph, nihla, and TA. Usually get 2 AC per run. Takes a few min but you also get some nice drops every once in a while as well. Meph always drops at least 3 TU/SU and can be reached and killed quickly.
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ReverseEngine
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xeimaster08 wrote:
ReverseEngine wrote:
Rishab wrote:they dont need to be 'rare' jewels.. normal blue jewels can be used for crafting too


Ah i did forgot that lol or missreadt :P my bad.


Ahh!! I didn't knew that :/

Also off topic (kinda):

Is it worth it to have minion damage for necro summoner? also does reani inherits minion bonuses?


Actually it's worth, i don't know if reanimate benefit them though,

here is my current stats:
473% minion damage,
665% minion life,
102% minion res,

Rampagor does 73K hp and 142187-264062 poison damage (skill lvl 52) so it's not that bad, you want +max minion all the way,

I guess to rape heroic boss i need to build necromancer with xbow and -200 psn or fire res... Like we can't kill these retard boss with all build what da fuck this is annoying.
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Jampula
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Reanimates don't benefit from minion stats.
For heroics I would rather respec to Totem/Funeral Pyre.
And 75% minion res is max. Of course if you are fighting monsters that lower res more is better.
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ReverseEngine
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Jampula wrote:Reanimates don't benefit from minion stats.
For heroics I would rather respec to Totem/Funeral Pyre.
And 75% minion res is max. Of course if you are fighting monsters that lower res more is better.


How can 75% minion res be the max, you need "150 minion resistance" to have full resistance in destruction, there is the difficulty that make us have "-resist", or i'm wrong ?
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Jampula
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Summons have "base resistance" of 75% on slvl 5. So you only need 75% more to reach cap on every difficulty.
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ReverseEngine
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Jampula wrote:Summons have "base resistance" of 75% on slvl 5. So you only need 75% more to reach cap on every difficulty.


Hmm okay, the boss i need to kill with my necro is ZorunTsin, problem is that it's needed to have a huge defense as well, totem would do the job you think ? or maybe is it possible to kill that boss as summoner (my build), in overall the army of minion doesn't even die, but he drop immune 1 time and it's kinda slow, somehow with my current set up (-120 psn res) rampagor dealing 264k poison damage doesn't hit him much it seem, it's hard to use
Santa Compana
,
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
, while having other stuff granting -psn res, i guess i will make 2 ring with -psn res so i should reach -200 but it seem poison doesn't work well on boss ?
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Stealthmaster
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1) Zorun Tzin is immune to poison, he does not drop poison immunity;
2) Good luck spotting statues inside a throng of minions.
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ReverseEngine
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Stealthmaster wrote:1) Zorun Tzin is immune to poison, he does not drop poison immunity;
2) Good luck spotting statues inside a throng of minions.


Wow i'm in the shit then... or i farm heroic gear and rebuild into totem, what's the best case ?
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Stealthmaster
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Totemancer has good potential vs him but you'll need lots of luck - Sacrifices spell timer lock your Purify spell so you should be praying for a quick cold resists drop on the boss, otherwise you'll spend lots of time there cleaning the uber from statues.
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ReverseEngine
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Stealthmaster wrote:Totemancer has good potential vs him but you'll need lots of luck - Sacrifices spell timer lock your Purify spell so you should be praying for a quick cold resists drop on the boss, otherwise you'll spend lots of time there cleaning the uber from statues.


So you are saying that i can only kill him with some luck lol, is it really only paladin and sorc that are the most easiest character to end the life of heroic boss stacking energy / spell damage / -ennemy res /+skills and huge amount of defense too, why is it so much harder with the other classes ?