^ Sounds great!
Well I have now completed most of the classes, few comments just for fun:
Amazon: Poison java is crazy strong crowd killer. Poison immunes can be handled with Vehemence and Jab. Stronger single targets can be a problem as they usually have huge poison res (even Poisonous Thrust was worthless) but with enough CB/Slow Jab does the job and knockback is godly if target can be stunlocked.
Assassin: Propably the most fun char for me. I played Throw/Trap hybrid, worked awesome from start to the end. Deadly Blades multihitting is so strong against both mob and bosses, Chain of Thorns provides nice cc and Hail of Arrows is just bonus dmg on the side. Cobra Strike also helps in ubers. Synergy between those skills is just juicy.
Barbarian: Not a great crowd killer but tanky as hell and Splintershot is good bosskiller. Maybe the easiest class to beat end-game content. Iron Skin makes Hatred/Terror a joke, when you put 20 points in it you can literally walk naked on Hatred Worldstone Keep without taking any dmg (I actually tried it
). Such high dmr/mdr on clod based mod is too good.
Druid: Mostly played elemental. Started as fire, dabbled with Wolf and switched to ice at the end of Hatred. It was easy going to the end of Hell. At ubers you start to have problems as you need more types of dmg, that's when you switch to Wolf.
Necromancer: My least favorite of all but my opinion is biased as I have always hated clod nec. I started as summoner and quickly switched to bonemancer. Bone Spear and Corpse Explosion clears areas quickly, bosses were a bit slow but still easy thanks to Decrepify and super tanky Golems. I never got him to ubers though... I had this theorycrafted build in mind, me using Bone Spear, Golems tanking and Succubus minion dealing with magic immunes with the help of Conviction aura and Lower Resist curse. Have to try that sometime.
Paladin: Holy Javelin rocks at the end. Clears mobs quickly and bosses can be withered down with Zeal/CB (to save mana) and finish with javelins. Safe to play too, good def/block and Holy Freeze slows the screen ~57% and gives about 4-5k ice dmg end-game.
Sorceress: I played a weird Hydra/Melee hybrid. Started as pure Hydra but as it works like a trap, you don't benefit from Laek/Maek so sustaining was tough, that's why I decided to add some melee action to it. Worked great, some survival problems in Hell but I was just rushing with shitty equipment. I beat Baal and for some reason forgot about her. I think melee sorc have potential to be fast uber clearer, she has access to all masteries and there are SO many on striking elemental procs on every piece of equipment.
Pro tip: Save skill points and use unique Zweihander to cast lvl 49 Enchant, if you have maxed Warmth and some points in Fire Mastery it gives great dmg/ar that lasts 20 minutes.
Few notes and suggestions:
- Assassins Blade Shield procs "on attack" procs, is this intended? With only Hellfire Torch screen can be filled with fire waves.
- With Druid it would be nice to see in skill desc the increase of missiles on Firestorm, Molten Boulder and Tornado. Also Firestorm on later lvls gets way too many missiles and causes serious stuttering.
- Druid summons are weird. Spirit wolf has static 150hp and Grizzly 880hp, still they can take quite a beating in Hell. Some skill desc error?
- Most of the boss-type superunique monsters seem to have some kind of enrage mode around 25% health when they get much more sturdy? It's a nice idea but most of those bosses can be stunlocked with ease, so in the end they are more tedious than challenging. I would love to see more fast unstunnable bosses without that enrage thing. This is propably a moot point as I know you are making new ubers for next patch.
[/rant]
Overall awesome mod! Can't wait for the next patch.