kiki22vu wrote:Biggest Mxl problem imo since ages is u have access to all kind of items very fast. Runes, AC, shrines etc. wich makes it very easy to progress and kill stuff while lvling in no time. Even for late game there is nothing much wich u need to grind for to get ur stuff rdy for ubers.
Look at the uniq act boss rain for example, from a3 norm Meph drops 2 uniqs or 3 dont remember and after u farm it few times u are able to create tier5-6 stuff in no time and just steamroll everything in your way to dest.
Theres a bunch of things wich should be cahnged to make the MP play more attractive and especially norm and nm more challenging and fun but its what it is.
Anyway back to grinding my vex rune in clod for hoto rw
Hej, the problem is three step difficulty, not that we got early available multiple options to pick gear. How long and when you grinding first difficulties? Most people do only on start of their ladder or when they go fully untwinked. People insta go on Destruction to hit Ubers and no matter how you could lower drop from runes/ac/shrines, they will still rush for challenging parts of the game. So as you see early difficulties arent problem with their drops but that it lack some sort of challenges bound only to them and with max lvl req. For example different kinds of stats to pick once per difficulty with special quests, but limited to be not possible to reset or pass. Only that kind of changes can keep people repeating continuously all difficulties without rushing over balance between gear level req to the content difficulty. The problem with those kind of changes is game engine limitations so maybe Laz and Marco did whats best to that point with it. I got also feeling that no matter how you change game people will still optimize they playstyle to speedruns, enjoyment of game content and lower difficulty is in peoples mind and their prefferences as i mentioned untwinked. What i forgot to add is that we should think about hatred and terror with its current state as invite for totally fresh players, even if they dont read whole documentation bible or new/old forums they got chance to learn about mechanics by obtaining different kind of drops.
But thats what we can talk about current state of game. Sigma will be different experience so we should be patient and we should open our minds for changes Marco and Whist working on.
Cheers