+ Pounce additionally scales with base Energy and Vitality, and is treated as a spell (meaning it scales with phys/magic spell damage). Ignores magic inmunity.
- It no longer scales with base Dexterity and Strength, deals 10% less damage on consecutive uses on the same enemy and may ocassionally bug out and teleport you on top of an temporarily invulnerable hostile death projector with a 0.05% chance per pounce.