Other Diablo II mods

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thunderman
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Did some research and discovered nice thng about making legendary rw armor.

let's say we want to make a legendary Peace RW. You need legendary: shael, thul and amn.

Cubing 5 runes of same type = legendary rune of same type

To create armor simpply cube 3 legendary runes and youve got nice armor:

Image

And now you can upgrade it (tier 1-10) using Legendary rune scroll that drops from act bosses. Higher tier has more def and randomly change +10 oskill bonus.
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Anonymous:
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In 6.0 it used to be 5 gold bags into legendary El. 3 legendary El's into next rune, and so on. So now what are the gold bags for ? Just to sell for 10k ?

Anyways what endgame content is there in this mod. So far as i can see only those rifts. Which are stronger cows and nothing more ?
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thunderman
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Out of curiosity Ive joined their discord channel to read more about endgame content and other ''working'' runewords, but apparently noone is playing this mod anymore lol, althouth 6.4 patch is coming soon. After reading this line:

''This mod is all about 1 amulet,that got 1% droprate from hell Baal (and donate ofc,you can get it by spending 10$)without this amulet you can't even try to beat endgame content alone''

I believe this meant for online players but still...

Ive decided to quit this mod and probably most of you will do the same after killing andariel or duriel on hell for 25 minutes. This mod is too boring to spend more than 3 days on it.

At first it looked like fun, had no idea what it will turn out to be.
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Anonymous:
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Valhalla mod

Milkshake? was live streaming this mod today and i got interested. I think i was going to try it some time ago but did not find a working D2SE version and gave up then. Same thing almost happen today, only found regular install where you need to replace files in general folder. Since i do not want to do that, started to look for other options. Found this easy trick to make mod work. Get some simple D2SE mod, preferable not modded much - as less files in catalog as possible (i used aragor mod). Install that mod in D2SE mods folder, download valhalla files and copy them over. Open d2se_setup.ini change name from aragor into valhalla and so no - just to not have double aragor in D2SE list. And mods works with D2SE now.

About the valhalla mod
Pros:
Plugy works, restats work
Has a website with info.
Easy enough to be hc friendly
New items, sets, gems, runes, recipes, blablabla

Cons:
Vanilla skills, builds, ect.
Max lvl is 300 ? which is pretty broken already
Too easy leveling past lvl 2 (at lvl 1 you are useless crap with low dmg and low chance to hit anything), act 1 on normal was done at lvl 54
Merc OP - hired merc at lvl 11 clears everything
Some items from screens will show more potential to have too strong items/combos
Drop colors are messed up and not user friendly
Drops too good actually

Screens:
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mahitovec
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Another kinder bueno mod
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Anonymous:
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mahitovec wrote:Another kinder bueno mod


Pravilno :mrgreen:
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Anonymous:
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Bumpastos.

Normal difficulty done. Played super passive style with barb as buffer + debuffer + stunner . Merc did all the killings. Mod has Diablo cave in act 1 full of ... Diablos. Act 2 has hall of the dead cave full of ... skeleton dolls that explode. Did not explore further. Cows map is huge - same scrabble mod.
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void
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tbh the many misc item colors (light/minor/etc potion, bolts) look very distracting, does it feel like this ingame as well?
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Anonymous:
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Well since i played passive style - i had a lot of free time standing around while merc did killings. So i hold alt down and looked for drops a lot. Red/blue fonts for pots/bolts/arrows are super annoying. And drops include those marble stones (mini charms) which also come in red/blue/yellow/green and it's easy to miss them. Runes are white font only - another crapy desing. My guess is if you play some sort of fast running and high dmg char - you will miss some drops because of font colors.
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Anonymous:
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More cushin for the pushin...

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