Other Diablo II mods

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Anonymous:
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Well, i can confirm that lvl 1 char with no items - stats cost 20/60/20/20 LP. When i equip ring with +1 str/dex/vit - the prices became 21/61/21/20. Have not tested skill vise since got no items with +skills. At first i was afraid that those stats increase with char lvl, i even made fresh char for this reason.

LP system - it's a new thing for me in general and it probably will take a while to get used to it. I see how for example caster could skip on most of the stats and put all LPs into skills and so on. Will there be an option to reset those things ?
kingpin
Invader
9 | 1
There will come reset later. Havent devide yet how i make it.
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Anonymous:
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Ok, more stuff from Dark Alliance. Some quests done, merc hired and now she dps for me. I got sword from skeleton which says xx-xx poison over time but it is not working, mobs don't get green-poisoned, damaged is not on char screen. When i do similar stuff with merc bow - add emeralds - merc gets it, mobs get green coloured and damage is on merc screen. Same stuff with boots with 1-8 lightning dmg, me - nothing, merc - works. I really envy merc who can use all those nice rare items, while my char is stuck with magic ones, qq. Also, after quest i got dodge on quest book as a reward, but it shows 0 dodge in char screen. Do i have it and char screen is lying or i don't have it ? Griswold has insane heal :) will be a challenge. That i like.

► Show Spoiler


p.s.: skill - brute force - increase dmg based on str. I have 1 pt in it, says 1% increase based on str. I have 30/39 str. How does that work ? Each point in str gives 1% dmg - if so, then something is not right since i should have 30% increase already which is not showing up. Or is there some hidden math where xx number of str gives more % of dmg, like every 50 str +1% or so ?
kingpin
Invader
9 | 1
Charscreen damage display is still work in progress. I have replaced all code that handles it. Should really return back to the code that handle it someday.

There is alot of source of damage that it doesnt take into account currently.

There is a hidden math for where xx number of str gives more % of dmg. Basically every 3 strength will give you 1% damage. Now, this wont show up in charscreen.


Also worth mention how several stats works in DA. with secondary effekts, and deadly strike rework.


Melee critical strike can now both deal physical and elemental critical strike damage.

Skills and items can improve the critical strike damage with a new stat, increased critical strike damage.

Physical Damage base crit damage is 100%
Elemental Damage base crit damage is 50%

Each successful critical strike have a chance to add a secondary effect to the critical strike.

Physical Damage: Have a chance to cause knockback.
Magic Damage: Have a chance to fear target for 3 secs.
Cold Damage: Have a chance to freeze target for 3 secs.
Fire Damage: Have a chance to deal 30% additional burn damage over 3 secs.
Lightning Damage: Have a chance to stun target for 3 secs.
Poison Damage: Have a chance to confuse target for 3 secs.

Deadly strike is no longer sharing with critical strike, and it's no longer doing the same as critical strike.
Instead if it triggers it will instant kill the target. It will still be a percent chance it will trigger, but have
an addditional condition before it trigger.

Normal mobs is instant killed if its health 35% or below.
Bosses, champions, superunique, special units is instant killed if its health is 10% or below.
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SwineFlu
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SwineFlu wrote:Anyway, if somebody decided to play the original version by Kato (4.4c) I can provide you a small QoL patch, right now it includes following features:

  • CPU Idle fix so the game won't consume your entire core for no reason
  • /nopickup feature which wasn't available for the 1.09x version
  • Auto gold pickup feature, props to Kingpin & Whist

    Small update with a couple of new features:
  • Game no longer goes on pause while window is inactive or minimized
  • Added sell hotkey on ctrl + mouse1, apparently this combination didn't exist prior to 1.10 version
  • Added hotkey to move items between the inventory and stash/cube (the combination is the same as for sell)
dark-soul
Cultist
20 | 0
nice... how/where can i download it?
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SwineFlu
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dark-soul wrote:nice... how/where can i download it?

You have to PM me, I'm not going to post any links with a potentially dangerous executable without the permission. I can give you the full VS project if you can compile it by yourself, if not - you have to trust me :mrgreen: Just keep in mind, this dll is literally modifying other process memory, so it might be a false positive for some antivirus protections.
dark-soul
Cultist
20 | 0
o.O

sadly im no specialist in programming till now... and your smiley unsettles me a bit^^
thanks for the offer... but even if you are a known member of the community, if there is not a link for everyone to download, you could send me everything, and trusting in this case is not my strenght. Had too many issues already due to being too careless...
Grinch
Djinn
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you have to go to the phrozenkeep forum and sent kingpin a pm that u want to play his mod, he will invite you to the beta forum where u can download everything
dark-soul
Cultist
20 | 0
but kingpin isnt the creator of the mod... it was "kato" so far i can remember... so who is kingpin?