EarthBounder wrote:D3 ideas in MXL. I feel dirty, and I like it.
If we are going to take from D3 this is one element that would be a great fit in my opinion.
Also it would be incredible if MXL and Sigma would get rid of the click (to pick up) -> drag -> click (today drop) with items in your inventory, cube and stash. D2 already has the logic to put items we pick up off the ground or purchase in stores to open slots. Being able to steal from D3 and be able to Right Click on an item in your inventory and have it jump to your stash if your stash is open. The same can be said for when your Cube is open, or when you have the store open. The only conflict that comes to mind is currently Right Click will use consumables and open your Cube; so maybe it would need to be Shift+Right Click.
Stash to Inventory:
Inventory to Cube:
Inventory to Vendor:
What do yall think? This would be a great quality of life and user experience improvement in my eyes!