WReckLess wrote:Did we get 1 less max skill level due to "Witch Queen and Mirror Mirror minigames removed"&"optical detector now grants +1 to Maximum Skill Levels (due to Mirror Mirror removal)" so -2 + 1 = -1?
Yes, a gradual reduction of charm stats has been planned long ago. See here.
WReckLess wrote:Did legacy chars get update on their charms because "Tweaked some reward stats, reduced some endgame charm flat stats and moved some stats to earlier charms"?
In the current engine, until Sigma, it's impossible to automatically update a legacy item. We have two choices, either make the old item completely unusable or leave it as legacy.
For multiplayer (non-laddder) it's preferable to leave the legacy item in, after all the person played at the time before the change and earned said item. Also the existence of these items gives non-ladder it's own special "feature" which encourages more people to play there after the initial ladder hype has died, rather than quit altogether.
As far as single player goes we don't really have much control over how legitimately people play there. If one wants to keep a legacy item and use it because it's better than the new version - fine, if they would rather impose some honour system on themselves and throw it out - that's also fine. So giving you the choice rather than outright disabling the old item is again better.