Median XL 1.3 Patch Log

Game news and forum updates
User avatar
Crash
Madawc
6799 | 327
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
Scalewinged wrote:
THUNDERGOD: no longer adds lightning damage to weapons

So the only thing that will be given by this buff is nova every 15 seconds? It makes me sad :(


Stun Attack too. That's a big under valued affix.
User avatar
suchbalance
Team Member
1756 | 513
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Legendary Love Badge
Earned over 500 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Skill Badge
Experienced Player
Legendary Contribution Badge
Median XL Team Member
Great Mind Badge
A Median XL guru... a true book of knowledge
aerial wrote:How about if there is one room full of monsters, another room next to it, and you aim a wall in opposite direction to that 2nd room, where there is nothing behind that wall. Previously youd get all the mobs trigger axes, and those mobs in 1st room get multihit by huge volley of projectiles, triggered by the mobs behind wall.
It was possible to use it to your advantage, for example in fauztinville, deliberately targeting right parts of the map and clearing in certain order so you have no more targets left in the direction you are coming from.


Yes in that specific case it would be worse. Based on general gameplay & feedback of people who used this skill such a case was seen seldom compared to the other.
User avatar
Frytas
Onyx Knight
614 | 97
Common Love Badge
Earned over 20 cookies
ChuckNoRis wrote:
thunderman wrote:There are some change that makes uber levels harder
Patch notes wrote: ...are no longer poison immune...slow reduced from 50% to 15% ...no longer spams 1hko homing missiles ...Bone nova now displays a warning graphic for 1.6 seconds before the damage explosion, so you know when to gtfo
this looks like things being made easier . @Neon fiends extra resistances - should not be an issue for most of the builds that also pack a solution for physical immunes/ignoring or reducing physical resistances .

As far as the 1hkos go, it isn't so much that it's easier now, it's just not retarded anymore. Killing Malic is only slightly problematic as melee, and even then it doesn't require skill,just patience. Get in, get a few hits and fuck off before there is no room to move, wait a bit, repeat. If you're ranged just do the same thing but from a distance, so you get more hits each time. Also the same patch log mentions that his damage is increased - I guess in order to compensate - so I don't really see a problem.


With QT currently I'm not able to see the bone nova coming half the time. When I see it I can dodge it, no problem, but the issue is that he spams his fucking kahemameha so much that the screen is a clusterfuck of explosions and dying to a slow, easily dodgeable projectile because you couldn't see it just feels cheap as shit. When I see it and STILL walk into it like a jackass, that's ok, that's me being bad at the game. When I see the death screen before I see the attack, there's an issue imo.

As for Fauzt, it's true that most builds have a way to deal with immunes but still Neon fiends will be more tanky, no matter how you look at it. And 50% slow just makes things tedious and unfun.
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 81
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
suchbalance wrote:- after the patch all those 30 axes will go to enemies in your room only
ok , now it's clear . sounds good then .
User avatar
Anonymous:
Memelistas
2975 | 437
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
suchbalance wrote:I see there is some confusion about Rebound. Monsters do not count for line of sight (that's why you can pounce in the middle of a pack and not only at its edge).

What this change means with an example:
- you are in dunc next to a wall and there are 30 monsters in your room and 30 monsters behind the wall
- if you use a rebound with 30 targets now, chances are 15 of your axes will just go into the wall doing nothing and only 15 will hit monsters
- after the patch all those 30 axes will go to enemies in your room only


But what if i want those axes to go into other room ? :roll:
Splargh
Grubber
321 | 13
Common Supporter Badge
Donated 1 time
Anonymous: wrote:
suchbalance wrote:I see there is some confusion about Rebound. Monsters do not count for line of sight (that's why you can pounce in the middle of a pack and not only at its edge).

What this change means with an example:
- you are in dunc next to a wall and there are 30 monsters in your room and 30 monsters behind the wall
- if you use a rebound with 30 targets now, chances are 15 of your axes will just go into the wall doing nothing and only 15 will hit monsters
- after the patch all those 30 axes will go to enemies in your room only


But what if i want those axes to go into other room ? :roll:


They wouldn't go into the other room. They all would shatter at the same wall that blocks your line of sight.
User avatar
mahitovec
twitch.tv/mahitovec
1799 | 190
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Showcase Badge
Bored at work? Come watch my stream!
Common Guide Badge
Created a complete character guide
ohhhh this is very sad :cry:
User avatar
Anonymous:
Memelistas
2975 | 437
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Rip patch :(
User avatar
Tkorpi
Djinn
520 | 39
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
ChuckNoRis wrote:
@ Druid - the adjustments are looking good , but since you went for the werewolf i was also expecting some twisted Claw boost in order for it to be more appealing compared to Harbinger which is many times better .



Actually they buffed twisted claw last patch. now you actually can do uberlevels with wold dudu :) these changes sound very good imo.
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 81
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
i didn't play the wolf since some while ago as i don't like jumping and pouncing builds very much in general , but last time i've checked on him (when 1.2 came out) twisted claw was not something you could use very well vs crowds , it's more like a small pack/single target killer . so since Harbinger is the way to go while farming , twisted claw is just for getting some of the charms then never use it again , which imo is bad . i would have liked for it to be used more often , maby a bit higher aoe of those twisters would have helped (but not too high in order to keep it decent and not make it OP) so that we could make builds based on it , not just on Harbinger . i have tried to make such twisted claw build work , based on "on attack" and "on striking" procs , but it's just bad compared to what Harbinger can do .

i also tried an Aegipan wolf . which was very weird (-: . just to have that wolf fight on the ground as all wolves do , not flying and jumping like a kangaroo . it could aswell have a kangaroo morph instead.