Season 18: Pandemonium

Game news and forum updates
Kaseto
Skeleton
3 | 0
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when will start? :)
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Doomsday
Bone Archer
76 | 0
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hello ? my finger already hurts spamming refresh server list.....
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Umbrella
Vampiress
35 | 0
not so fast
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
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Marco
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archon256 wrote:
Marco wrote:For those who apparently didn't understand this is a transition patch: the content files of current MXL and sigma are considerably different. Every bit of new content that we add to current version, we have to also mirror (and adapt) on sigma files. This not only means double the work, it's time we could be using for new content that uses the new engine functionalities. This is the reason we decided not to make a client patch, and there's only that much you can do in terms of content without a clientpatch. For example any bugfix to skills would not be reflected in the tooltip properly. We had multiple issues with desyncs in the past due to realm-only features. I think most people understood what this season was about.

Sounds very reasonable. :thumb:

Seems like these changes are all endgame stuff though, so with how much I play it really doesn't affect me. Maybe I'll play for a few acts again lol.

Mostly just waiting for Sigma here. But no rush, take your time.


The reason for choosing endgame cube recipes for the theme of this season is because we wanted to keep the game as "original" as possible for the people that join MXL during this "pre-sigma" period. Seasons like chaos/challenge were lots of fun, but if someone joins after seeing sigma's trailer while it's not out yet, I think they would get the wrong first impression about the mod, or might be discouraged to try it. On the other hand putting a clean list of seasonal recipes might be more universally understood, and could have a positive impact.


Just sucks to see people who expected a huge client patch (some even thought sigma was this season) - but just so you know we are working really hard to have your christmas gift covered :)
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jerm_shorts
Destroyer
6 | 0
Plugy is not allowed right? Is it normal that I can use it in multiplayer? (I disabled it in launcher already)
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Bardamu
Gravedigger
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Marco wrote: but just so you know we are working really hard to have your christmas gift covered :)


You guys are the best :D
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Pascal
Dark Huntress
10 | 0
Marco wrote:
archon256 wrote:
Marco wrote:= - but just so you know we are working really hard to have your christmas gift covered :)

Image
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brackans
Heretic
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Anonymous: wrote:
Pinball wrote:Patchnote when? DansGame


August 1st, doh.


Not quite, doh :mrgreen:
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phamvanam
Stygian Watcher
43 | 1
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When offline SS18 release?
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Rishab
Polar Worm
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phamvanam wrote:When offline SS18 release?

S18 is online-only patch, there wont be any offline release.
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