Σ 1.1.4 Patch Notes

Game news and forum updates
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MedianXL
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1.1.4



General

- Deathlord: no longer togglable, fixed defiler issue
- Fixed XP gain from some missile monster (groupies)
- Uldyssian edyrems: fixed accidental deathstrike on boss battle, reduced hp


1.1.3



General

- Overlord oskill now gives +1 to maximum Necromancer minions instead of 4
- Uldyssian's Edyrem no longer give experience, replaced immunity with absorb properly, minor fixes
- Bosses within the Labyrinth now deal boss-damage to minions
- Sunless Angels: reduced their AI distance. Improved locations to prevent offmap attacks
- Rare affix pool: removed minion HP and damage from naginatas
- Reduced minion damage to spell damage conversion rate to 33% on Sentinel's Sorrow
- You may now cube 3 depleted riftstones of the same tier to receive 1 of the following tier

Bugfixes

- Deathlord is now toggleable again
- Removed portal proc from the Inarius reanimate
- Fixed Maelstrom oskill on Heartseeker
- Xazax: can no longer be teleported outside of area
- Caldeum: fixed portal inconsistencies


1.1.2



General

- Fixed a bug that was causing monsters to deal fatal damage

1.1.1



General

- Chronofield cooldown down to 3 seconds
- Fragmentation Shot now displays Attack Rating on the character sheet.
- Changed "+x% to Defense per Socketed Rune" on items to "+x% to Runemaster Defense Bonus" to clarify effect. Functionality unchanged
- Added a 15 second cooldown to Exploding and Fear Bomb totems
- Morlu spawned by Lilith no longer give experience or loot
- Jinn: range increased by 12%. Projectile cap is now 6, up from 4. Changed visuals for better performance
- Smokeless Fire: now +2 jinn projectiles
- Summon Sinner: tripled health, maximum is now 5, down from 10
- Hounfor: now gives +200% minion damage and +200 energy factor instead of +10 to all skills
- Removed Act 2 and Act 3 shortcut recipes
- Removed Totembound Guardian from affix pool
- Reduced the amount of frost bolts casted by the monsters in the River of Flame

Bugfixes

- Mountain King, Stormlord and Demiurge descriptions fixed.
- Dragon Claw cube time fixed. (Said two minutes instead of 1 minute and 30 seconds)
- Banish skill description fixed.
- Widowmaker should now be able to transition areas properly.
- Fixed MF jewelcraft giving more MF than intended
- Fixed necromancer attack speed animations with dagger and scythe (they should now be sped up)
- Fixed a bug with Maelstrom doing much less damage than intended
- Experience fixed for higher player counts.


Changes Implemented in 1.1.0

- Hell Baal now drops a charm
- Unified uptier recipes
- The Defiler: now has Deathlord Morph
- Shadowtwin: reduced Veil King oskill level
- Purify: no longer has a mana cost
- Uldyssian Edyrems are no longer poison immune
- King Koth: reduced Hawk Talons skill level
- Baal: fixed horrible red color glitch
- Buyard Cholik: now uses Thundergod instead of Beacon when low on hp



Σ 1.1.0

https://www.median-xl.com/changelog

Σ 1.0.0

https://www.median-xl.com/version/sigma-1-0-0

2017 1.3

https://www.median-xl.com/version/2017-13

2017 1.2

https://www.median-xl.com/version/2017-12

2017 1.1

https://www.median-xl.com/version/2017-11

2017 1.0

https://www.median-xl.com/version/2017-10



platun4
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Tank you!=P
Alpargato
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you tha best
Orr
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Image :shock:
Fumbles
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What the hell happened?
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Heathen
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Appreciated list of changes for sure, but one question;

Will the minion deletion bug ever get fixed, so you can run instead of manually teleporting minions to avoid deletion?? (when minions are 2-3 screens away and are deleted instead of teleported to you)

Not sure how realistic it would be to fix, but if it's something easy, a fix would be very appreciated.
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Subzy
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:mjump:
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"HWANIN'S HWACHA: now modifies Flametail Shot to only gain 1 projectile per 7 Base Levels"
Bad news for xbowmancer :(
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Primarch
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Fumbles wrote:What the hell happened?

Could you elaborate lmao?
Pain
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Banish no longer locks out certain skills

Poooooog