Season 13: Chaos

Game news and forum updates
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archon256
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Will there ever be a new SP patch?
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Quirinus
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Some of the realm changes might make it to SP as a new patch when Sigma comes (or before). Don't take my word for it though, I'm just speculating, but it seems probable.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
Fumbles
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Marco wrote: Reduced the set bonuses on the Elemental Children, Adria's Circle, Imperius' Edict, Malthael's Sanctuary, Lone Wolf's Path, Rainbow Warrior, Rathma's Empire and All is One sets


Will these changes be posted somewhere?
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suchbalance
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Below are the changed stats for the sets in the patch notes. Stats not mentioned are unchanged.


Elemental Children
  • Full set bonus: +4 to Sorceress skills, 15 lightning pierce, +50 to all attributes, 15% reduced damage

Adria's Circle
  • 3 piece bonus: 45% poison resistance
  • Full set bonus: 30% to all resistances, +50 to all attributes, +7 to Sorceress skills

Imperius' Edict
  • 2 piece bonus: 10% bonus to strength and energy
  • 3 piece bonus: 10% bonus to dexterity and energy
  • 4 piece bonus: 10% bonus to vitality and energy
  • Full set bonus: 30 lightning pierce, 30 poison pierce

Malthael's Sanctuary
  • 2 piece bonus: 12% chance to proc
  • 4 piece bonus: 12% chance to proc
  • Full set bonus: 30% to all resistances, 60% pierce all, 60% spell damage, no longer procs supernova

Lone Wolf's Path
  • Full set bonus: +1 extra HB/elemental missile, 40% fire & cold pierce, +250 life

Rainbow Warrior
  • Full set bonus: +50 to all attributes, 10% crushing blow, 25% to all resistances

Rathma's Empire
  • 3 piece bonus: 10% crushing blow
  • Full set bonus: 35% to all resistances, 66% Chance to cast level 19 Crucify on Attack, 10% crushing blow

All is One
  • 4 piece bonus: +1 to Path of Flames
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Willshaper
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suchbalance wrote:Below are the changed stats for the sets in the patch notes. Stats not mentioned are unchanged.


Here is a new list with the previous values added. Numbers in red are the old values:


Elemental Children
  • Full set bonus: +6 > +4 to Sorceress skills, 25 > 15 lightning pierce, +100 > +50 to all attributes, 25% > 15% reduced damage

Adria's Circle
  • 3 piece bonus: 75% > 45% poison resistance
  • Full set bonus: 75% > 30% to all resistances, 150+ > +50 to all attributes, 12+ > +7 to Sorceress skills

Imperius' Edict
  • 2 piece bonus: 15% > 10% bonus to strength and energy
  • 3 piece bonus: 15% > 10% bonus to dexterity and energy
  • 4 piece bonus: 15% > 10% bonus to vitality and energy
  • Full set bonus: 50 > 30 lightning pierce, 50 > 30 poison pierce

Malthael's Sanctuary
  • 2 piece bonus: 15% > 12% chance to proc
  • 4 piece bonus: 15% > 12% chance to proc
  • Full set bonus: 50% > 30% to all resistances, 100% > 60% pierce all, 100% > 60% spell damage, no longer procs supernova

Lone Wolf's Path
  • Full set bonus: +3 > +1 extra HB/elemental missile, 75% > 40% fire & cold pierce, +500 > +250 life

Rainbow Warrior
  • Full set bonus: +100 > +50 to all attributes, 25% > 10% crushing blow, 50% > 25% to all resistances

Rathma's Empire
  • 3 piece bonus: 25% > 10% crushing blow
  • Full set bonus: 65% > 35% to all resistances, 100% > 66% Chance to cast level 19 Crucify on Attack, 25% > 10% crushing blow

All is One
  • 4 piece bonus: +16 > +1 to Path of Flames
sincrowly
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Tnx I just downloaded the new patch just now!!! hypes cya on TSW!
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what exactly does "Shrine droprate has been rebalanced across the game" mean?
it kind of implies that the droprate is the same everywhere in the game including fauzt but im not sure. is it like that? or has fauzt still a dropbias and slightly more shrine drops?
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Crash
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robinro wrote:what exactly does "Shrine droprate has been rebalanced across the game" mean?
it kind of implies that the droprate is the same everywhere in the game including fauzt but im not sure. is it like that? or has fauzt still a dropbias and slightly more shrine drops?


Rebalanced doesn't mean equalized across the game. Just re-balanced. Shrines drop less in Fauzt and a bit more in K3K it seems. They no longer drop in the Void, general gameplay rates were adjusted.

The idea was to make shrines harder to come across because crafts are now buffed and guaranteed to receive the stats from the shrine. They wanted it to be a bit more challenging to create stronger items.
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robinro
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LHawkins1 wrote:
robinro wrote:what exactly does "Shrine droprate has been rebalanced across the game" mean?
it kind of implies that the droprate is the same everywhere in the game including fauzt but im not sure. is it like that? or has fauzt still a dropbias and slightly more shrine drops?


Rebalanced doesn't mean equalized across the game. Just re-balanced. Shrines drop less in Fauzt and a bit more in K3K it seems. They no longer drop in the Void, general gameplay rates were adjusted.

The idea was to make shrines harder to come across because crafts are now buffed and guaranteed to receive the stats from the shrine. They wanted it to be a bit more challenging to create stronger items.


so terror fauzt is still the best place to farm shrines?
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Crash
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robinro wrote:
LHawkins1 wrote:
robinro wrote:what exactly does "Shrine droprate has been rebalanced across the game" mean?
it kind of implies that the droprate is the same everywhere in the game including fauzt but im not sure. is it like that? or has fauzt still a dropbias and slightly more shrine drops?


Rebalanced doesn't mean equalized across the game. Just re-balanced. Shrines drop less in Fauzt and a bit more in K3K it seems. They no longer drop in the Void, general gameplay rates were adjusted.

The idea was to make shrines harder to come across because crafts are now buffed and guaranteed to receive the stats from the shrine. They wanted it to be a bit more challenging to create stronger items.


so terror fauzt is still the best place to farm shrines?


Ideally if you can farm destruction, you should do that because you can get more items. Higher density, SU drops, etc.

K3K is reliable as well and generally easier to farm.