UncleGrimjerk wrote:Now I know that I am on old on again off again player going all the way back to the B.M. (Before Marco) days but I don't think that there is a problem with the complexity of content presentation. I think the problem is that new players come on the realm and the friends that brought them--or well meaning strangers--rush them through the game and they end up with no idea how to play or how anything works. I think if that any person of reasonable intelligence follows a natural organic progression through the game then they will prosper. All the information is here, knowledge is power and if someone cannot be bothered to cultivate their knowledge then they do not deserve power. </soap.box.mode>
Well, when I started I was really happy that there was someone who introduced me to the level challenges, stat challenges, cube recipes and so on. I would have never thought about reading the whole documentation when I started. And I think new players won't do that either. And that's the whole problem median has. It is too much of a hassle to read through all of it despite not even knowing if you really like that mod. For example when I see a wall of text of changes for a mod, I become very annoyed of reading and simply start playing the game, ignoring whether there is important information that I should've read.
I don't know if it's possible, but I would love to add important parts of the docs into the game. For example a few single cube recipes, How all the level challenges work as well as the ennead challenge. You could add those pieces of information (at least the level challenges and the ennead challenge) on the horadric cube for example
The cube is too important for anyone to simply ignore the information you put onto it.
Anyway, I'm really happy to see progress! I'm curious on how the new changes feel!