Median XL 2017

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Crash
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sacks wrote:
UncleGrimjerk wrote:Keep your shorts on kids, jeez.

Besides I think the Paladin should be rebalanced.


What ? Ok , also do it for druid + necro + amazon ? See the table of softcode ladder and count how many lv 121 druid + ama + necro . Neft pally just make somebody go to play druid , necro and amazon .


This point is irrelevant every time someone makes it. Werewolf is what you see most of the druids as, especially with the QorXis shield this ladder. Talxis requires 121, otherwise you wouldn't see so many 121 druids. Same for nec with SurXis scythe.
UncleGrimjerk
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sacks wrote:
UncleGrimjerk wrote:Keep your shorts on kids, jeez.

Besides I think the Paladin should be rebalanced.


What ? Ok , also do it for druid + necro + amazon ? See the table of softcode ladder and count how many lv 121 druid + ama + necro . Neft pally just make somebody go to play druid , necro and amazon .


The difference is that all the classes you mentioned all have multiple paths to end game viability. Tha Paladin has two, both on the unholy side of things. Holy tree, as it is, might as not even exist.

The only rebalancing the druid needs is for the traprat to share the love with the other two shifters. It is hogging up the best damage and the best defense and the best life.

Besides I think the Paladin should be rebalanced.
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UncleGrimjerk wrote:The only rebalancing the druid needs is for the traprat to share the love with the other two shifters. It is hogging up the best damage and the best defense and the best life.

Besides I think the Paladin should be rebalanced.


I was always confused about trap rat gaining crushing blow per level, mainly because when you look at a giant treewarden... wouldn't you think his blows are pretty crushing if he's swinging a tree at you..?

Might be too realistic in a fictional game, but that's where I was always confused, especially for how often trap rat hits, that's a ton of crushing blows.

Also to note, trap rats are slow as shit. The hit recovery/block animation, the attack animation (despite the number of quills per attack), and the movement. It's all SUPER slow (though I think the hit recovery/block is okay near later game), even with acid fiends.

Also giving treewarden 50% slow with 1 point feels... bad?
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the holy tree is not as loved by the crowds as the unholy , but that doesn't mean it's not worth it . i like going as holy melee , even if the whole solar flare dependency for incarnation is annoying and pointless imo . it might make sence for going as caster , but why make the already underplayed melee even less enjoyable ?

also , treewarden > traprat . traprats imho are dumb , even if they are easy to play and gear - it's the only reason you see so many of them played on realm , people are lazy and also need fast charms/farm with minimal effort - i don't think he is as loved in SP as he is in MP . you just have to press 1 button , what's so nice about that? you also can't controll the exact target that the quills will hit in a crowded fight . i find the treewardens more enjoyable , even if going for an elemental build or a physical damage build . it gives a better feeling when fighing , when you actualy hit something and it dies , compaired with siting and charging the quils then hoping for the best , not knowing for sure who will they hit .

anyway , i have a feeling that remaking/rebalancing the trees for all characters are already in Marco's plans for the future , at least for Sigma , so i don't see how our impressions about x tree/y build are going to influence his plans . i believe he has already planned what to do to make things better and there's nothing we can do about it by posting suggestions/personal impresions , else you would have seen a huge wall of text from me about that long ago .

my 2 cents
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ChuckNoRis wrote:
anyway , i have a feeling that remaking/rebalancing the trees for all characters are already in Marco's plans for the future , at least for Sigma , so i don't see how our impressions about x tree/y build are going to influence his plans . i believe he has already planned what to do to make things better and there's nothing we can do about it by posting suggestions/personal impresions , else you would have seen a huge wall of text from me about that long ago .

my 2 cents


To be honest, I've never agreed with you more on something. No offense.

This is beginning to turn into the suggestions thread (a giant meme, where people can write stuff and think it will make a difference in the game).
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LHawk, I hate your hat, no offense.

I know that Marco will continue to ignore my Paladin suggestions--which I have been making now for about the past 4 patches--and that is ok. Nobody will be able to say that Uncle didn't try to get Marco to get over what ever bad experience he had as a child and make the holy Paladin not suck.

Besides I think the Paladin should be rebalanced.
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UncleGrimjerk wrote:LHawk, I hate your hat, no offense.

I know that Marco will continue to ignore my Paladin suggestions--which I have been making now for about the past 4 patches--and that is ok. Nobody will be able to say that Uncle didn't try to get Marco to get over what ever bad experience he had as a child and make the holy Paladin not suck.

Besides I think the Paladin should be rebalanced.


Whole game should be rebalanced, IMO, hopefully sigma will provide that.
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Just wanted to chime in quickly and say thanks to and encourage all who are working on XL 2017 and Sigma - as well as those who have got us to here both in developing the game and contributing to the community.

Folks all over the world appreciate what you've done and are doing. It's truly a part of gaming history.
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UncleGrimjerk wrote:LHawk, I hate your hat, no offense.


I agree.
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shnurr214
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people actually discussing game balance :lol: there is a significant lack of gieb smigna plz marco posts in this thread