M17 Changelog

Game news and forum updates
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ChuckNoRis
Gore Crawler
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since tslam will require an axe for the barbarian , how is that gonna screw
Khany
Khany
Sorceress Crystal Swords

'On'
Runeword Level: 100
5% Chance to cast level 29 Shuriken Flurry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
50% Increased Attack Speed
50% Faster Cast Rate
+(115 to 143)% Enhanced damage
+(0.5 per level) to Maximum Damage (Based on Character Level)
Adds 1-750 lightning damage
+(16 to 20)% to Spell Damage
Total Character Defense Plus 5%
for Sorcs? will it as an oskill be not weapon dependant of will the oskill be removed/replaced from that runeword?
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SpamBomb
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Zennith wrote:Changelog: Resistances of regular enemies (includes elites and Uber level regulars):
0 all on Hatred (Immunities unchanged)
0 physical/magical, 15 fire/cold/lightning and 5 poison on Terror (Immunities unchanged)
0 physical/magical, 35 fire/cold/lightning and 20 poison on Destruction (Immunities unchanged)
Resistances of Bosses on Destruction: (15-35)% physical/magical, (50-70)% fire/cold/lightning, (40-Immune)% poison

So, looks like as LH said, Bosses on Destruction will have a maximum of 70% fire/cold/lightning immunity. I assume this includes non-uber bosses such as Andy, Duriel, Mephisto, Diablo, Baal.

I am in love with the 0% Physical/Magical resistance of all non-boss enemies. Super hyped for tomorrow to try stuff out! Woo!


mana sweep sorc ftw :D
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Zennith
Monkey King
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SpamBomb wrote:
Zennith wrote:Changelog: Resistances of regular enemies (includes elites and Uber level regulars):
0 all on Hatred (Immunities unchanged)
0 physical/magical, 15 fire/cold/lightning and 5 poison on Terror (Immunities unchanged)
0 physical/magical, 35 fire/cold/lightning and 20 poison on Destruction (Immunities unchanged)
Resistances of Bosses on Destruction: (15-35)% physical/magical, (50-70)% fire/cold/lightning, (40-Immune)% poison

So, looks like as LH said, Bosses on Destruction will have a maximum of 70% fire/cold/lightning immunity. I assume this includes non-uber bosses such as Andy, Duriel, Mephisto, Diablo, Baal.

I am in love with the 0% Physical/Magical resistance of all non-boss enemies. Super hyped for tomorrow to try stuff out! Woo!


mana sweep sorc ftw :D


Exactly! Spanish Inquisition, callin it. My new main. :D
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SpamBomb
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Zennith wrote:
SpamBomb wrote:
Zennith wrote:Changelog: Resistances of regular enemies (includes elites and Uber level regulars):
0 all on Hatred (Immunities unchanged)
0 physical/magical, 15 fire/cold/lightning and 5 poison on Terror (Immunities unchanged)
0 physical/magical, 35 fire/cold/lightning and 20 poison on Destruction (Immunities unchanged)
Resistances of Bosses on Destruction: (15-35)% physical/magical, (50-70)% fire/cold/lightning, (40-Immune)% poison

So, looks like as LH said, Bosses on Destruction will have a maximum of 70% fire/cold/lightning immunity. I assume this includes non-uber bosses such as Andy, Duriel, Mephisto, Diablo, Baal.

I am in love with the 0% Physical/Magical resistance of all non-boss enemies. Super hyped for tomorrow to try stuff out! Woo!


mana sweep sorc ftw :D


Exactly! Spanish Inquisition, callin it. My new main. :D


i been planning on running mana sorc since they announced the damage rework xD was the first char i made in mxl just to find out it was broken by damage caps :(
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SpamBomb
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ChuckNoRis wrote:since tslam will require an axe for the barbarian , how is that gonna screw
Khany
Khany
Sorceress Crystal Swords

'On'
Runeword Level: 100
5% Chance to cast level 29 Shuriken Flurry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
50% Increased Attack Speed
50% Faster Cast Rate
+(115 to 143)% Enhanced damage
+(0.5 per level) to Maximum Damage (Based on Character Level)
Adds 1-750 lightning damage
+(16 to 20)% to Spell Damage
Total Character Defense Plus 5%
for Sorcs? will it as an oskill be not weapon dependant of will the oskill be removed/replaced from that runeword?


my best guess is that like the bladestorm oskill on wolf set its been reworked to work for sorc swords
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Zennith
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SpamBomb wrote:
i been planning on running mana sorc since they announced the damage rework xD was the first char i made in mxl just to find out it was broken by damage caps :(


Not to mention, with Chronofield now giving enemies -Physical Resistance% mana will do extra damage since it's putting them in the negative. At least that's what LH said when I asked in the short questions thread. I think it's going to be quite good, and the new build possibilities thanks to wands being viable! I can't contain this explicit erec... hype. Yeah, hype.
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SpamBomb
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Zennith wrote:
SpamBomb wrote:
i been planning on running mana sorc since they announced the damage rework xD was the first char i made in mxl just to find out it was broken by damage caps :(


Not to mention, with Chronofield now giving enemies -Physical Resistance% mana will do extra damage since it's putting them in the negative. At least that's what LH said when I asked in the short questions thread. I think it's going to be quite good, and the new build possibilities thanks to wands being viable! I can't contain this explicit erec... hype. Yeah, hype.


the hype is real
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Unda
Djinn
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I wasnt around so saw now all the changes at once and its impressive, I like the direction you are going with it.

It feels like rare amulets and rings got second life now by making it drop only, looting it outside of town in wilderness got more sense and is more challenging than braindead clicking with gambling and rerolling.

Even Im not gaming maybe will find some time to try what you prepared there and install game once again.

Thanks to the whole team.
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Anonymous:
Memelistas
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Unda wrote:


Welcome back kumpel :mrgreen:
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Gekko64
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are the new runewords from chaos ladder still in?