MXL Sigma: Screenshot Thread

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Guitar
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Niceeeeee, mana sweep now sweeps no mana lol

Death blow = on kill or when enemy is slain?
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void
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Guitar wrote:Niceeeeee, mana sweep now sweeps no mana lol

Death blow = on kill or when enemy is slain?

slain for sure. otherwise it would not make sense on caster item (except psn) to have this proc
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Guitar
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void wrote:
Guitar wrote:Niceeeeee, mana sweep now sweeps no mana lol

Death blow = on kill or when enemy is slain?

slain for sure. otherwise it would not make sense on caster item (except psn) to have this proc

Thanks. And wut is Vijerei Rage? is it that when you cast Qouv Tsin spawns? similar to a skill called Mage Rage which spawns Rathma and Mendeln on casting
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notforkeeps
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Guitar wrote:Niceeeeee, mana sweep now sweeps no mana lol

Death blow = on kill or when enemy is slain?


on kill from spell including poison iirc.
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void
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notforkeeps wrote:
Guitar wrote:Niceeeeee, mana sweep now sweeps no mana lol

Death blow = on kill or when enemy is slain?


on kill from spell including poison iirc.

=NOT on melee? new feature? :D
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Jampula
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Nice but why the revelations are always end-game-related? Give me some TU's or RW's too.
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Prime_Evil
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Looking good. However these items on the pics seem really op, hopefully at one point they wont be considered BiS, i hope crafting will be THE end game meta for overall all tree skills on Sigma and not be summed to getting the BiS gears on regardless if they are runewords or SUs. But anyways yeah looking good. :bounce:

By the way, has anyone thought of setting some SUs with double edged stats? As in pretty good stats but having one that gimps you in some way, like PoE? And i dont just mean summoning hostile reanimates mind you. Just a thought.
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iwansquall
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hmm death blow, i wonder if "on kill" wording is changed as well.

"on weapon kill" ?
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Crash
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@jampula I think they mentioned TU's were getting reworked to only have 4 tiers, so I guess maybe they're adjusting some here or there to accomodate the power shift when uptiering?

@prime there's already some weapons posted that have things like that. I guess you aren't in the discord though, so here are a couple:

Totally removes all of your other elemental damage so you're only left with cold and physical

https://media.discordapp.net/attachment ... apture.png

Encourages you to spec unholy melee, but for weapon damage, not spells, so you'd be losing the benefits of holy melee's power and defense in return for deadly strike and a new style of character (along with negative phys resist, which might not be a huge deal to paladin, but maybe they rework blessed life as well?)

https://media.discordapp.net/attachment ... titled.png

Big, strong weapon but deals hardly any physical damage, so where would this benefit the most? having no phys damage may harm ideal setups and benefit other underused ones, overall would need to see other items for a good way to put all of these weapons into effective builds yet.

https://media.discordapp.net/attachment ... TeRuvN.png
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suchbalance
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A collage of a couple of changed tiered unique items. Remember, tier 4 will be the highest in Sigma.

Image



Jampula wrote:Nice but why the revelations are always end-game-related? Give me some RW's too.


Runewords are not getting overhauled, not sure what gave you this idea. There are only number changes based on global item trends and a few individual tweaks.