MXL Sigma: Screenshot Thread

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Sand Maggot
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New sigma items PogChamp
Unda
Onyx Knight
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whist wrote:Image


Curious if that building from upper left corner survived 2 years of development process?
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whist
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Unda wrote:Curious if that building from upper left corner survived 2 years of development process?

No because it was never going to be in the final release anyways, this is some random stuff I was testing out. But perhaps you'll see it some day (hint: Halloween event)
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Im not a fan of current Roque Encampment architecture, its too heavy with all those rocks and houses, lost its feeling of temporary camp with barracks, even Gheed lost his mobile shop. Not saying vanilla RE was perfect, had also its inconsistencies like that shiny bridge (ofc favourite and historical afk spot while waiting for Low Level Duels). If there was any rework on that matter i would be happy to see any screenshots of it, ofc not pushing on secrets as i saw the list of things you are working on but during next weeks or months maybe you can reveal some Act 1 overhauls... lot of space for teasing sigmaniacs with it till 2025.
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whist
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A delay has been added before you can revive after death. The timer starts whenever you press ESC to revive.
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tarrasqueSorcerer
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What is the point of this?
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Nitz
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That's the most retarded punishment for death. The most rage inducing moments in gaming are not dying at a boss, it's the loadscreen afterwards and the unsinkable cutscene before.
Edited by Nitz 6 years.
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whist
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tarrasqueSorcerer wrote:What is the point of this?

5 seconds delay after dying. As a trade-off, most death penalties will be removed or nerfed down.
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Gekko64
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that sounds great, have you also thought about on death procs as well?
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whist
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Gekko64 wrote:that sounds great, have you also thought about on death procs as well?

What about them? They'll still cast whenever you die.