whist wrote:The code handling boss fight lifebars has be rewritten from scratch. The first implementation of this was kind of sloppy and limited, and even had a few bugs. Along with the contribution of our favorite GFX artist Inertia, here's how it looks now
Single boss fight. The little orbs you see under the lifebar represents the boss' immunities (immune to all here for testing purposes)
And additionally, multiple boss fights no longer need to be hardcoded to work, the code handles it dynamically, as seen here
GREATNESS