MXL Sigma: Screenshot Thread

See what's being developed in the custom MXLS engine.
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Nitz
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Here we have whirlwind (spin to win and other similar skills, call it however you want) triggering on striking skills. In this particular case we see my assassin triggering claw tornado from nimmen axe


Let's assume that
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441-471) to (496-527)
Required Strength: 796
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (102/256 Per Strength)%
Thunderfury
100% Chance to cast level 16 Stormblast on Melee Attack
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 150-200 damage
-35% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
All Resists +(31 to 40)%
+250 Life on Attack
Socketed (6)

had on striking proc or that whirlwind would work with melee procs - would the blasts travel forward (boring!) or in all directions (dat eye candy)?

Because here it looks like the whirlwind travels away from the sin in a 90° that would be just awesome.
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whist
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Nitz wrote:Let's assume that
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441-471) to (496-527)
Required Strength: 796
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (102/256 Per Strength)%
Thunderfury
100% Chance to cast level 16 Stormblast on Melee Attack
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 150-200 damage
-35% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
All Resists +(31 to 40)%
+250 Life on Attack
Socketed (6)

had on striking proc or that whirlwind would work with melee procs - would the blasts travel forward (boring!) or in all directions (dat eye candy)?

Because here it looks like the whirlwind travels away from the sin in a 90° that would be just awesome.


The direction basically depends on the enemy that was hit when the skill was cast.
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Aero
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whist wrote:
Nitz wrote:Let's assume that
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441-471) to (496-527)
Required Strength: 796
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (102/256 Per Strength)%
Thunderfury
100% Chance to cast level 16 Stormblast on Melee Attack
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 150-200 damage
-35% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
All Resists +(31 to 40)%
+250 Life on Attack
Socketed (6)

had on striking proc or that whirlwind would work with melee procs - would the blasts travel forward (boring!) or in all directions (dat eye candy)?

Because here it looks like the whirlwind travels away from the sin in a 90° that would be just awesome.


The direction basically depends on the enemy that was hit when the skill was cast.


Not so different from nimmen war axe + danmaku zon in farming. tornados just shoot in direction of the target that proc'd. still cool addition.

still also wishing for a stormblast windform skill where x hard points adds 1 stormblast in random direction as he spins or x stormblasts per whirl. short range, smaller projectile (like 66% or 50% of stormblast's current width/size). That'd be a fun farmer.
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Nitz
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whist wrote:The direction basically depends on the enemy that was hit when the skill was cast.


That sounds great.

I would love it if we get a useful whirlwind skill that actually does something like that.

Like give the skill 100% chance to cast stormblast on striking oe 33% stormblast, 33% ancient hand, 33% claw tornado. Only the skill has that chance so these spells don't trigger a game shut down.
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Talic
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Hi whist.

Have a cookie. :clap: :thumb:

One question though.

What does that "refresh" button do in char inventory, I don't remember that there was a word about it.
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ChuckNoRis
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could be the switch attacks (old "w" )
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whist
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ChuckNoRis wrote:could be the switch attacks (old "w" )

It was, but I already changed it back to I / II buttons on top of weapon slot like it was in vanilla
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HechtHeftig
I paid 10$ for this.
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whist wrote:
ChuckNoRis wrote:could be the switch attacks (old "w" )

It was, but I already changed it back to I / II buttons on top of weapon slot like it was in vanilla


Is it possible to still use w?
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Willshaper
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whist wrote:And here we have the bottom panel rework
► Show Spoiler


- The long orange bar is the experience bar
- The small yellow orb near life globe is stamina (the orb is animated as well)
- The buttons are the buttons that were previously in the minipanel, you can also see the run/walk toggle was integrated as one of these buttons


I'm not sure if this is the finished UI, but the button location looks weird to me.

I think it would look better like this, If it's possible to move it around like that at all.

Image

► Or like this


Other than that, looking good!
Edited by Willshaper 10 months.
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Solfege
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Was thinking the exact same thing as ShadowDawn regarding the HUD. I personally prefer a more minimalistic look without the extra Gothic framing flair.

Image