MXL Sigma: Screenshot Thread

See what's being developed in the custom MXLS engine.
Coldzero
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whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug. :)
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Muilpeer
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Coldzero wrote:whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug. :)


You know it's better for a person to switch tasks right? It can give more energy when you're not working on the same thing for a long time. So I'll say Whist, do whatever you like and pick up small tasks that may seem less important whenever you like.

We need variation in our tasks, I have been a programmer in the past and know from experience that doing smaller tasks in between can resharpen your focus for the bigger projects. It can work complementary. :)
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Aero
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Most of the main development is done. Small details are left along with TSW integration and testing according to his task list.
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whist
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Coldzero wrote:whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug. :)


This shortcut implementation is a feature that's been asked by literally everyone and their mom, so I pretty much had to implement it. And while it may seem minor at first glance it's actually a huge quality of life upgrade. That being said, it was a priority. Main development is pretty much done, there's like 3-4 GUI tasks to complete before we can get started on the testing phase.
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Somnus
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whist wrote: a huge quality of life upgrade


Thats what my doc told me when they scissor my insides. And like them, you are so right. Shortcuts are a must in games, specially in this kind of games where u gotta move tiny objects 24 7. Really nice work and really nice stuff. Will ask my doc for a ''Medianicinal sigma herbs'' to smoke.

Cookie asap.
Claessic
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whist wrote:
Coldzero wrote:whist, I hope you prioritize to finish up main development in sigma rather than small detail such as shortcut keys. Having deal with trifle suggestion will increase the delay on sigma completion. The small details can be implanted later on after finish the core development such as the event quest . I will pray for your success and dealing less bug. :)


This shortcut implementation is a feature that's been asked by literally everyone and their mom, so I pretty much had to implement it. And while it may seem minor at first glance it's actually a huge quality of life upgrade. That being said, it was a priority. Main development is pretty much done, there's like 3-4 GUI tasks to complete before we can get started on the testing phase.


Oh boy oh boy oh boy. Exciting stuff. Do you need an inexperienced tester with little time to play? I'm right here.
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fakme
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inexperienced - little time to play ...
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Anonymous:
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fakme wrote:inexperienced - little time to play ...


Instantly hired.
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Rishab
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Anonymous: wrote:
fakme wrote:inexperienced - little time to play ...


Instantly hired.

Way to set the bar high bruh... How will any of us apply for it now -_-
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Somnus
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Rishab wrote:
Anonymous: wrote:
fakme wrote:inexperienced - little time to play ...


Instantly hired.

Way to set the bar high bruh... How will any of us apply for it now -_-


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