MXL Sigma: Screenshot Log

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whist
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whist on Sun Dec 27, 2015 6:03 pm wrote:Exactly one month without any screenshot, been a little busy :)

Anyways, currently working on the mon desc code. The unit hover code has been finished for a while, except for the mon desc part. Time to finish this. So here we can see the new lifebar style, along with immunities displayed on individual lines (although monsters with more than one immunity are quite rare)
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It also gets compacted into one string in the case of immune to all monsters (to avoid un-necessary amount text). There's a little mistake here, the name doesn't display in gold, but whatever.
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Anyways this one should have a "boss fight" style bar, so here we go
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Also, stuff such as elites, heroics, uber monsters, etc, all have their name colored automatically (this is all set in monstats3.txt). We also have the possibility to define a color for custom monsters or whatever. (still all in monstats3.txt)


whist on Sun Dec 27, 2015 8:31 pm wrote:A special hardcoded case for Judgement day quest. This will also tell you whether both avatars are summoned for the bonus quest as a plus.
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whist on Sat Jan 02, 2016 12:58 am wrote:Some random screenshots here. First I reduced the size of the background view at arreat summit to increase the feel of height. See the original
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I also revised the persistent lifebar code to make it ignore enemies that had 100% of their life. This feature can still be toggled on & off via the in-game config.
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whist on Fri Jan 08, 2016 6:48 am wrote:Image

Amazon, Sorceress, Necromancer, Paladin, Barbarian, Druid, Assassin
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whist on Sat Jan 09, 2016 7:48 am wrote:Image
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whist on Wed Jan 13, 2016 12:50 pm wrote:Image

whist on Thu Jan 28, 2016 12:52 am wrote:"add friend" button added to the party screen. The other two are mute & squelch
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whist on Tue Feb 02, 2016 10:45 am wrote:The party screen code is done (at least for PVM/story mode, which is all that's needed for now). Moving on to main menu stuff, starting with character select screen.
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whist on Wed Feb 03, 2016 10:39 pm wrote:And on realm...
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whist on Thu Feb 04, 2016 3:54 pm wrote:Image
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whist on Fri Feb 05, 2016 1:50 pm wrote:Short break on the game select menu code to finish the chat code, this has been unfinished for quite a while now. Going from top to bottom, normal player message, admin message, in-game player to player whisper, realm-wide account to account whisper, bnet info message, bnet error message. Also admins cannot be muted/squelched
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I've also removed the "[D2GS] - No commercial purpose is allowed" and "The World Event enables on this server" messages that appear every time you create a game as they were only an annoyance (everyone knows the world event is enabled, and the license stuff doesn't matter to the client). And as a matter of fact, they were incorrectly coded.


whist on Mon Feb 08, 2016 5:41 pm wrote:damage cap increased to 8,388,607
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whist on Thu Feb 11, 2016 5:45 pm wrote:Fixed the "eth bug". Here I took two ethereal armors, and MO'ed both 15 times with +2 strength orbs. On the left you got an armor with the fix, and on the right, an armor without the fix. (it would have gone higher but it reached the max base defense)
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whist on Thu Feb 18, 2016 4:07 am wrote:Image
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whist on Thu Feb 25, 2016 12:47 pm wrote:Image
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:lol: :lol: :lol:
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