Sounds interesting.
Anyway: There's nothing determined yet, except that some realm event will come so there's no use talking about the bad sides at the moment. I trust you guys enough to make the best of it.
Tkorpi wrote:This sounds very fun mechanic! Nice job. Only bad thinf is: Loot rage and drama incoming tho
void wrote:sounds like fun on paper but it might lead to afforementioned problems and also if you dont have a suitable char then you cant rly help, ppl might even make dedicated chars for whenever one of these raid quests pops up that they only use for that purpose. that isnt "bad", but it would be kinda lame. but we dont know and even you havent decided on how you are going to implement it completely, so we will see. overall this sounds like great news though
fkfhnis wrote:I assume single players miss out? FeelsBadMan
fkfhnis wrote:L H wrote:That's the point. To encourage multiplayer.
Yeah but multiplayer is a worse experience than single player. Unless plugy is added to multiplayer and desync is gone from multiplayer then single player will always be the best experience.
If it drops something raid exclusive like an exclusive charm then it's going to be a ton of drama and bullshit honestly. If it's just a bunch of SU items, or cycles or something not exclusive to just a raid then it's ok.
whist wrote:Tkorpi wrote:This sounds very fun mechanic! Nice job. Only bad thinf is: Loot rage and drama incoming thovoid wrote:sounds like fun on paper but it might lead to afforementioned problems and also if you dont have a suitable char then you cant rly help, ppl might even make dedicated chars for whenever one of these raid quests pops up that they only use for that purpose. that isnt "bad", but it would be kinda lame. but we dont know and even you havent decided on how you are going to implement it completely, so we will see. overall this sounds like great news though
The raid charm reward, assuming there will be any, can be added directly to every player's inventory, MXLS' engine can do this kind of stuff. For the drops, I can also limit every players to 2 pickups for example. Also yes, raids will be limited since game rooms are limited, but if you can't make it to the raid before it's full, you'll just have to get on in the next one, that's part of the game.fkfhnis wrote:I assume single players miss out? FeelsBadManfkfhnis wrote:L H wrote:That's the point. To encourage multiplayer.
Yeah but multiplayer is a worse experience than single player. Unless plugy is added to multiplayer and desync is gone from multiplayer then single player will always be the best experience.
If it drops something raid exclusive like an exclusive charm then it's going to be a ton of drama and bullshit honestly. If it's just a bunch of SU items, or cycles or something not exclusive to just a raid then it's ok.
TBH you sound like the typical guy complaining about MP while you never played MP, but let's assume you're not. In every games where I've seen the raid concept implemented, it was a group thing. A great battle, that required groups of players collaborating together. And that's kinda one of the purposes of this feature, to get people out of their freaking solo passworded games and play together. So no, this will not be implemented in single player, I just don't see how this could possibly fit in single player.
FYI I've played on realms myself and, desynch really doesn't happen as much as you'd think. Funny thing is, desynch and lag occurs in SP too, it's D2 lol. And multi-page stash will very likely be implemented on realms for MXLS, featuring also an account-based shared stash.
whist wrote:And that's kinda one of the purposes of this feature, to get people out of their freaking solo passworded games and play together.