Short Questions Thread

Discuss Median XL!
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Crash
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ischamaru wrote:How work mf for Cycle in triune?


What do you mean how do they work? Cycles act as charms. Keep them in your inventory and you'll gain/lose whatever affixes are on the cycle.
ischamaru
Dark Huntress
13 | 0
L H wrote:
ischamaru wrote:How work mf for Cycle in triune?


What do you mean how do they work? Cycles act as charms. Keep them in your inventory and you'll gain/lose whatever affixes are on the cycle.

I ask how magic find work for finding cyvle. It's give more cycle or make it better value. Or give nothing, like for runes?
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Crash
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ischamaru wrote:
L H wrote:
ischamaru wrote:How work mf for Cycle in triune?


What do you mean how do they work? Cycles act as charms. Keep them in your inventory and you'll gain/lose whatever affixes are on the cycle.

I ask how magic find work for finding cyvle. It's give more cycle or make it better value. Or give nothing, like for runes?


No, magic find does not affect cycle drop rate.
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Stereox
Cog
247 | 4
Started throw sin today. And now i got problem for short range combat, how do you guys manage it ?

Maelstrom doesn't seem to hit hard on close combat or narrow gaps. Wychwind took a while before it active. Mangler attack is shit as it single target. And poison knive does not pierce and/or hits once make it hard to utilize. And broadside, well... it locks ranged skill for quite a time.

Just started farming terror sewers to ~70 and it was painful especially vs Alpha Centaurs
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Crash
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Stereox wrote:Started throw sin today. And now i got problem for short range combat, how do you guys manage it ?

Maelstrom doesn't seem to hit hard on close combat or narrow gaps. Wychwind took a while before it active. Mangler attack is shit as it single target. And poison knive does not pierce and/or hits once make it hard to utilize. And broadside, well... it locks ranged skill for quite a time.

Just started farming terror sewers to ~70 and it was painful especially vs Alpha Centaurs


Best bet is just to continuously throw Maelstrom down paths and large areas ahead of you to trigger offscreen enemies so you can see them. Alpha Centaurs are a bit different since they'll drop Colosseum and jump on you, but in that case, either a merc would help or just use blink for a momentary stun as soon as they get to you. or both.
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Stereox
Cog
247 | 4
L H wrote:
Stereox wrote:Started throw sin today. And now i got problem for short range combat, how do you guys manage it ?

Maelstrom doesn't seem to hit hard on close combat or narrow gaps. Wychwind took a while before it active. Mangler attack is shit as it single target. And poison knive does not pierce and/or hits once make it hard to utilize. And broadside, well... it locks ranged skill for quite a time.

Just started farming terror sewers to ~70 and it was painful especially vs Alpha Centaurs


Best bet is just to continuously throw Maelstrom down paths and large areas ahead of you to trigger offscreen enemies so you can see them. Alpha Centaurs are a bit different since they'll drop Colosseum and jump on you, but in that case, either a merc would help or just use blink for a momentary stun as soon as they get to you. or both.


Also Assassin life is pretty low :( 1.9k in lv70

Just finished the tracker set, so i decided to level assassin
dinhtung80
Acid Prince
45 | 1
Hi all!
Demigure: is this skill good?? It states that:
- Surround u in an unholy gloom --> is this kind of shield to protect me or just for show?
- Reanimates as: Seraph --> is this reanimate good?
And what weapon should I use with UHC paladin?
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macola
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dinhtung80 wrote:Hi all!
Demigure: is this skill good?? It states that:
- Surround u in an unholy gloom --> is this kind of shield to protect me or just for show?
- Reanimates as: Seraph --> is this reanimate good?
And what weapon should I use with UHC paladin?

As a UHC, demiruge is the skill you would like to max if it is possible. It is not the shield that protects you. It greatly increases your stats by adding points to all attributes with every base level. That means that during the buff which can last aprox eight sec. when the skill is maxed, your life, damage and defense increases significantly. The Seraphs are good meatshield and cast punishers. For the second part of your question you need to be more specific about the build because different builds requires different weapons.
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+50% Damage to Undead
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)
Spire of Kehjan
Spire of Kehjan
War Staff (Sacred)

Two-Hand Damage: 63 to 69
Required Level: 100
Required Dexterity:
199
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(8 to 10) to All Skills
+(101 to 150) Spell Focus
20% Cast Speed
+50% Damage to Undead
(25 to 50)% to All Attributes
+250 Life Regenerated per Second
Elemental Resists +(30 to 40)%
+(201 to 250) Life after each Kill
250% Damage Reflected
Requirements -40%
Socketed (6)
The Magister
The Magister
Long Staff (4)

Two-Hand Damage: 6 to 7
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to All Skills
+50% Damage to Undead
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(3 to 5) to Flamefront
+(3 to 5) to Flash
Fire Resist +(16 to 25)%
Lightning Resist +(16 to 25)%
(11 to 15)% Bonus to Defense
Socketed (2)
Two-Hand Damage: 13 to 15
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to All Skills
+50% Damage to Undead
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(7 to 10) to Flamefront
+(9 to 12) to Flash
Fire Resist +(36 to 45)%
Lightning Resist +(36 to 45)%
(21 to 25)% Bonus to Defense
Socketed (3)
Two-Hand Damage: 22 to 26
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 4) to All Skills
+50% Damage to Undead
+(21 to 23)% to Fire Spell Damage
+(21 to 23)% to Lightning Spell Damage
+(13 to 16) to Flamefront
+(19 to 24) to Flash
Fire Resist +(56 to 65)%
Lightning Resist +(56 to 65)%
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: 27 to 32
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(5 to 6) to All Skills
+50% Damage to Undead
+(23 to 25)% to Fire Spell Damage
+(23 to 25)% to Lightning Spell Damage
+(19 to 24) to Flamefront
+(25 to 30) to Flash
Fire Resist +(66 to 75)%
Lightning Resist +(66 to 75)%
(36 to 40)% Bonus to Defense
Socketed (4)
Napalm Death
, crafts of course etc...
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mosamo
Abomination
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Where do you guys find is the best place for shrine farming?
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Dreamhunter
Grubber
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Does iron spiral procs on striking, and fortress too?