Hehe, I read that when it was originally posted on the old old forums, I read it when it was added to the old docs LFAQ, I read it here several times, and I'm still no closer to understanding
Maybe I'm going at this the wrong way: As a Melee Sorc, I have a helm that adds flat cold/light damage, belt adds poison, skill adds flat magic damage and converts part phys to magic.
Question:
a) Best way to scale damage on initial melee hit?
b) Best way to scale damage on projectiles resulting from initial melee hit?