Short Questions Thread

Discuss Median XL!
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ChuckNoRis
Flying Polar Buffalo
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madgod wrote:So, being still very new at this mod, i am full of questions still. I always see COTW being mentioned about how OP they are, and im just wondering what makes them so good. is it all the Oskills that you normally cant get or what
the "1-pointers" are the actual overpowered stuff to get from COTW (take Stormblast for example ) . the others that are crapy as 1-pointers and need many points to be efficient (take 1-pointer Flamefront as example) are actualy worthless . so more than half of the COTW-s are crap .
krex87
Cog
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let's say i found a Sacred Armor COTW last night. I know the skill was changed recently - is that still a good COTW? Boost defense stats a lot for like 10 or so seconds..?
madgod
Monkey King
266 | 11
ChuckNoRis wrote:
madgod wrote:So, being still very new at this mod, i am full of questions still. I always see COTW being mentioned about how OP they are, and im just wondering what makes them so good. is it all the Oskills that you normally cant get or what
the "1-pointers" are the actual overpowered stuff to get from COTW (take Stormblast for example ) . the others that are crapy as 1-pointers and need many points to be efficient (take 1-pointer Flamefront as example) are actualy worthless . so more than half of the COTW-s are crap .


rumblealex wrote:
madgod wrote:So, being still very new at this mod, i am full of questions still. I always see COTW being mentioned about how OP they are, and im just wondering what makes them so good. is it all the Oskills that you normally cant get or what


Thank you both
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ChuckNoRis
Flying Polar Buffalo
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krex87 wrote:let's say i found a Sacred Armor COTW last night. I know the skill was changed recently - is that still a good COTW? Boost defense stats a lot for like 10 or so seconds..?
i believe you could be confusing Sacred armor with Demiurge . Sacred armor provides life regeneration , 25% magic resist and 1k base defense per hard point + negative velocity unless you invest into Rapture . lasts about 6 seconds at 15 sec timer . it's not shining as 1-pointer



if it is Demiurge you are talking about , then it is crapy too as you only get 50 flat AA for 1-pointer COTW that also lasts around 6 seconds at 15 sec cooldown . you need more hard points into it to make it worth
madgod
Monkey King
266 | 11
What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.
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rumblealex
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madgod wrote:What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.


You can't go wrong with
Drekavac
Drekavac
Gloves

'Taha'
Runeword Level: 100
+1 to All Skills
45% Increased Attack Speed
45% Faster Cast Rate
+(28 to 33) to Maximum Damage
Adds 25-50 cold damage
Maximum Skill Level Increased by 1
Attacker Takes Cold Damage of (101 to 150)
(11 to 20)% Better Chance of Getting Magic Items
. +1 all skills, and more importantly, +1 to maximum skill level. Even if you don't need the gloves, you can equip them, spend 1 more skill point per skill, then switch back to better gloves. Same goes for
Hellfire Plate


Hellfire Plate
Body Armor

'FiFiFiFiFiFi'
Runeword Level: 100
1% Chance to cast level 5 Blink on Striking
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
. Ancient blood gives +1 to max skill level.

In any case, you can make the gloves RW, then use a potion of disjunction with 3 perfect gems to break the RW and get your rune back, so you can make another runeword if you're interested in one.
madgod
Monkey King
266 | 11
rumblealex wrote:
madgod wrote:What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.


You can't go wrong with
Drekavac
Drekavac
Gloves

'Taha'
Runeword Level: 100
+1 to All Skills
45% Increased Attack Speed
45% Faster Cast Rate
+(28 to 33) to Maximum Damage
Adds 25-50 cold damage
Maximum Skill Level Increased by 1
Attacker Takes Cold Damage of (101 to 150)
(11 to 20)% Better Chance of Getting Magic Items
. +1 all skills, and more importantly, +1 to maximum skill level. Even if you don't need the gloves, you can equip them, spend 1 more skill point per skill, then switch back to better gloves. Same goes for
Hellfire Plate


Hellfire Plate
Body Armor

'FiFiFiFiFiFi'
Runeword Level: 100
1% Chance to cast level 5 Blink on Striking
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
. Ancient blood gives +1 to max skill level.

In any case, you can make the gloves RW, then use a potion of disjunction with 3 perfect gems to break the RW and get your rune back, so you can make another runeword if you're interested in one.


Thats a really good idea thanks i never thought of that. I was almost leaning towards
Eidolon
Eidolon
Helms

'Taha'
Runeword Level: 100
+(1 to 2) to All Skills
+30 to Maximum Damage
+(144 to 171)% Enhanced Defense
20% Bonus to All Attributes
All Resists +(31 to 40)%
Total Character Defense plus (21 to 30)%
+4 to Light Radius
to start as i am just getting back into it this ladder, but i might just do that suggestion.
tranvanhieu
Rust Claw
88 | -2
rumblealex wrote:
madgod wrote:What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.


You can't go wrong with
Drekavac
Drekavac
Gloves

'Taha'
Runeword Level: 100
+1 to All Skills
45% Increased Attack Speed
45% Faster Cast Rate
+(28 to 33) to Maximum Damage
Adds 25-50 cold damage
Maximum Skill Level Increased by 1
Attacker Takes Cold Damage of (101 to 150)
(11 to 20)% Better Chance of Getting Magic Items
. +1 all skills, and more importantly, +1 to maximum skill level. Even if you don't need the gloves, you can equip them, spend 1 more skill point per skill, then switch back to better gloves. Same goes for
Hellfire Plate


Hellfire Plate
Body Armor

'FiFiFiFiFiFi'
Runeword Level: 100
1% Chance to cast level 5 Blink on Striking
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
. Ancient blood gives +1 to max skill level.

In any case, you can make the gloves RW, then use a potion of disjunction with 3 perfect gems to break the RW and get your rune back, so you can make another runeword if you're interested in one.


I thought we can't unsocket Great Runes??
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rumblealex
Stygian Watcher
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tranvanhieu wrote:I thought we can't unsocket Great Runes??


Doesn't say 'can't be unsocketed' like it does on Xis rune and CotW jewel. I rerolled my hellfire plate like 10 times before I got a good roll, and rerolled my
Linga Sharira
Linga Sharira
Body Armor

'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense plus 50%
a few times too to get perfect enhanced def.
madgod
Monkey King
266 | 11
If you use the rare downlevel recipe on an item will it cancel the roll of procs on said item?

Like can procs still roll on it at all