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Solfege
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ChuckNoRis wrote:i am working on one of those too (
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
is the bread and butter for it) -> building around doom instead of ways indeed works nice but : if you fix the mana costs of attacking with Noctule by mo-ing with 200 MoA , you still have to worry about casting doom every few seconds that also eats a lot of mana (maxed doom requires around above 400 mana per cast) , vampiric icon also requires 333 mana per cast , so having to waste 750-ish mana every few steps will require tons of mana regen/mana after kill/mana leech in order to be efficient.

also , maxing batstrike as extra magic damage sinergy in early-mid game is not as efficient as going for maxed WotP which provides more damage . smaxed noctule + smaxed batstrike as sinergy results into around 1300-ish magic damage for Noctule , while maxed WotP alone provides around 2k fire damage . without investing into Batstrike you still deal 450-ish magic damage so investing into batstrike is not worth the trouble imo

HechtHeftig wrote:Judge is one of the best claws for any noctule sin tbh. Noctule itself does 45% weapon damage and thunder hammer 100% if I remember correctly. So every 4th hit you get a hit twice as strong as your noctule hit, raising your weapon damage per 4 hits from 180% to 280% --> the proc itself increases your damage by 55,55%.

There's no comparable claw in the game that you can create that early in the game and should always be used in case of a noctule sin. (together with
Lily
for the los)


Yeah,
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
and
Lily
seemed like obvious choices, but I thought I'd try some more unconventional/underused items. So I thought I'd give
Arihan's End
Arihan's End
Blade Talons (4)

One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
a shot for the +%Damage to Demons, and pair it with
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
and
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
for the +%Damage to Undead. I thought I could save Doom mostly for bosses and tougher enemies, since I haven't had much trouble with regular mobs so far. Mana hasn't been much of a problem yet either, since Noctule is kind of a "hit it and quit it" skill. So far, I haven't had a need to stand around spamming it, aside from a few boss fights. All I've had to do was hit a mob twice and move on while the residual bats clean up the mess. I do have 2x MoA orbed on the claw for bosses, though.

That said, I'm still not that far along. I think I'm at clvl 73 with T4 gear (last thing I did was LC2). So I don't expect ez game ez life to last forever.

Also, what's the deal with Perfect Being? I knew you lost Avoid at some point, but I wasn't keeping an eye on it. Does it gradually decrease every 6 clvls, or are there just a few points during the leveling process at which you just lose a ton of Avoid and have to build it back up again.
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ChuckNoRis
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Solfege wrote:
ChuckNoRis wrote:i am working on one of those too .....

HechtHeftig wrote:Judge is one of the best claws for any noctule sin tbh. Noctule itself does 45% weapon damage and thunder hammer 100% if I remember correctly. So every 4th hit you get a hit twice as strong as your noctule hit, raising your weapon damage per 4 hits from 180% to 280% --> the proc itself increases your damage by 55,55%.

There's no comparable claw in the game that you can create that early in the game and should always be used in case of a noctule sin. (together with
Lily
for the los)


Yeah,
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
and
Lily
seemed like obvious choices, but I thought I'd try some more unconventional/underused items. So I thought I'd give
Arihan's End
Arihan's End
Blade Talons (4)

One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
a shot for the +%Damage to Demons, and pair it with
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
and
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
for the +%Damage to Undead. I thought I could save Doom mostly for bosses and tougher enemies, since I haven't had much trouble with regular mobs so far. Mana hasn't been much of a problem yet either, since Noctule is kind of a "hit it and quit it" skill. So far, I haven't had a need to stand around spamming it, aside from a few boss fights. All I've had to do was hit a mob twice and move on while the residual bats clean up the mess. I do have 2x MoA orbed on the claw for bosses, though.

That said, I'm still not that far along. I think I'm at clvl 73 with T4 gear (last thing I did was LC2). So I don't expect ez game ez life to last forever.

Also, what's the deal with Perfect Being? I knew you lost Avoid at some point, but I wasn't keeping an eye on it. Does it gradually decrease every 6 clvls, or are there just a few points during the leveling process at which you just lose a ton of Avoid and have to build it back up again.
indeed PB is a bit screwed while leveling , but it's fine that it provides a higher boost at early levels . extra damage to demons and undead sounds nice but if you build around that you can find yourself in situations where those boosts don't help much ,as you are not constantly fighting demons and undead , other than that , i believe it's worth a shot. i'm curious to find out about your further progress on that path


i'm almost finished with my noctule build , i just need to test a few more end game items , you can check the progress here at no. 36 viewtopic.php?f=40&t=491&p=18667#link36 if you wish
Fumbles
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Pretty sure thunder hammer doesn't deal 100% wdm. It should be half of whatever it was pre-2017.
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Solfege
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ChuckNoRis wrote:indeed PB is a bit screwed while leveling , but it's fine that it provides a higher boost at early levels . extra damage to demons and undead sounds nice but if you build around that you can find yourself in situations where those boosts don't help much ,as you are not constantly fighting demons and undead , other than that , i believe it's worth a shot. i'm curious to find out about your further progress on that path


i'm almost finished with my noctule build , i just need to test a few more end game items , you can check the progress here at no. 36 viewtopic.php?f=40&t=491&p=18667#link36 if you wish


Yeah, I can see the +%Damage to Demons/Undead route failing in Mid-Game, so I thought about supplementing those mods with EWD and seeing if Shadow Dancer's %CS could carry the day. But I'm not sure yet if I'd be able to stack enough to make it worthwhile (I haven't looked that far ahead).

To your point about other creature types, what else is there besides Demons and Undead? I know items such as
Circuit Breaker
Circuit Breaker
Scissors Katar (4)

One-Hand Damage: (9 - 11) to (11 - 13)
(Assassin Only)
Required Level: 12
Required Dexterity: 68
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
+1 to Assassin Skill Levels
15% Attack Speed
+12% to Fire Spell Damage
-3% to Enemy Fire Resistance
+(24 to 46)% Enhanced Damage
+12% to Poison Spell Damage
-3% to Enemy Poison Resistance
Lightning Resist +(21 to 30)%
+3 Mana after each Kill
Socketed (1)
One-Hand Damage: (27 - 30) to (32 - 36)
(Assassin Only)
Required Level: 30
Required Dexterity: 99
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
+2 to Assassin Skill Levels
25% Attack Speed
+20% to Fire Spell Damage
-6% to Enemy Fire Resistance
+(69 to 92)% Enhanced Damage
+20% to Poison Spell Damage
-6% to Enemy Poison Resistance
Lightning Resist +(41 to 60)%
+5 Mana after each Kill
Socketed (2)
One-Hand Damage: (55 - 61) to (66 - 73)
(Assassin Only)
Required Level: 49
Required Dexterity: 195
Item Level: 51
Dexterity Damage Bonus: (0.13 per Dexterity)%
+(2 to 3) to Assassin Skill Levels
35% Attack Speed
+28% to Fire Spell Damage
-9% to Enemy Fire Resistance
+(115 to 137)% Enhanced Damage
+28% to Poison Spell Damage
-9% to Enemy Poison Resistance
Lightning Resist +(71 to 90)%
+8 Mana after each Kill
Socketed (2)
One-Hand Damage: (85 - 93) to (88 - 96)
(Assassin Only)
Required Level: 57
Required Dexterity: 384
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
+3 to Assassin Skill Levels
40% Attack Speed
+36% to Fire Spell Damage
-12% to Enemy Fire Resistance
+(138 to 160)% Enhanced Damage
+36% to Poison Spell Damage
-12% to Enemy Poison Resistance
Lightning Resist +(101 to 120)%
+10 Mana after each Kill
Socketed (3)
and
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
give ED vs. Necrobots. Is "Necrobot" Median's version of "Construct" (so it would include all Construct-type monsters, such as Viz-jun drones), or does it mean only Fauzt Necrobots?

I did check out the Noctule Assassin in your compilation when I saw you streaming it the other day. End-Game wasn't complete at the time, so I figured you were in the process of updating it.
darkness280
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Hello,

Just started today and loving it so far. Just playing single player with Median but I was wondering if there was a way you can move items to your stash quicker instead of having to drag and drop each time.
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GregMXL
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darkness280 wrote:Hello,

Just started today and loving it so far. Just playing single player with Median but I was wondering if there was a way you can move items to your stash quicker instead of having to drag and drop each time.

Not yet, but wait til Sigma version comes out. Then it will be implemented.
I don't mean to dwell...but I can't help myself.
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fakme
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Fumbles wrote:Pretty sure thunder hammer doesn't deal 100% wdm. It should be half of whatever it was pre-2017.


I do remember it's 1/2 WDM for some reason.
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Nitz
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Thunderhammer was 3/4 WDM pre damage rework patch. The hammer never misses. Arrow/Javelin/Knife use your AR to check if they hit, they had 100% wdm before, now it's 1/2 I think.
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Kostetus
Balrog
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After clearing TA on Destruction with /players3 setting I've got only 3 set items and 5 TUs, no SUs
Is 388% MF too low or I'm just very unlucky?
I'm playing SP
JustinPeters
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I usually get like 3-4 SU’s per TA run on P8. So i think u just got unlucky. Your MF should be fine