iirc , if your fire spell damage removes at least 1/12 (i am not 100% sure about this value) of the opponent's max hp , the opponent will go into hit recovery . the best you can spot this is by using Apocalypse oskill in a large pack of opponentsSolfege wrote:
1. Iirc, Fire damage triggers hit recovery more often than other damage types. If true, what are the conditions under which this happens (e.g. is it a Life vs. damage thing, or just an innate part of Fire damage)?
i haven't enjoyed a good elemental sorc (without summons) since quite long ago . it's ok-ish to level up to around 110 , but after that it's mediocre and eventualy crapy . she either does not deal enough damage or can't tank well enough . the hybrids have the most chances of success (ice elementals + Blade spirits + acid fiends + one main spell to spam ) , but not so fun/easy to play as you are keeping your fingers very busy casting + summoning all the time . Besides the melee and some mana builds , the sorceress elemental caster builds are not shining . And ofc. lightning is crap . besides the warp armor tu suit the melee , the other spells are far from what that skill tree is expected to do , i never consider it as an option when going as caster .Frytas wrote:How is elemental sorc doing nowadays? I've been jumping from build to build, trying to find something enjoyable, not much success so far after 4 characters at 115. Yesterday I started a light/fire sorc, wondering if it has the potential of being any good. Forked lightning is alright, but Tstone is very unimpressive - 1p immersion deals more lmao. I could be using flamestrike instead I guess, but then focusing on 2 elements instead of one means less damage overall...
Anyway, the questions are: is light sorc any good, is fire a good 2nd tree to pick or should I go with something else, or just fuck it all and roll mana/melee sorc?
ChuckNoRis wrote:i haven't enjoyed a good elemental sorc (without summons) since quite long ago . it's ok-ish to level up to around 110 , but after that it's mediocre and eventualy crapy . she either does not deal enough damage or can't tank well enough . the hybrids have the most chances of success (ice elementals + Blade spirits + acid fiends + one main spell to spam ) , but not so fun/easy to play as you are keeping your fingers very busy casting + summoning all the time . Besides the melee and some mana builds , the sorceress elemental caster builds are not shining . And ofc. lightning is crap . besides the warp armor tu suit the melee , the other spells are far from what that skill tree is expected to do , i never consider it as an option when going as caster .Frytas wrote:How is elemental sorc doing nowadays? I've been jumping from build to build, trying to find something enjoyable, not much success so far after 4 characters at 115. Yesterday I started a light/fire sorc, wondering if it has the potential of being any good. Forked lightning is alright, but Tstone is very unimpressive - 1p immersion deals more lmao. I could be using flamestrike instead I guess, but then focusing on 2 elements instead of one means less damage overall...
Anyway, the questions are: is light sorc any good, is fire a good 2nd tree to pick or should I go with something else, or just fuck it all and roll mana/melee sorc?
Frytas wrote:How is elemental sorc doing nowadays?
Agirai wrote:Where should I farmShadowfiendandShadowfiend
Marrow Staff (Sacred)
Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 100
Required Strength: 275
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
+8 to Necromancer Skill Levels
(50 to 70)% Cast Speed
+50% Damage to Undead
+100% to Summoned Minion Life
+(125 to 200)% to Summoned Minion Damage
+(25 to 50)% to Summoned Minion Resistances
+(100 to 130) Life after each Kill
10% Reanimate as: Random Monster
Socketed (6)Goetia PlateSSU's? Thanks.Goetia Plate
Full Plate Mail (Sacred)
Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+150 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)