HechtHeftig wrote:It frees up more skillpoints for other skills, like Defensive Harmony or summon elementals --> higher survivability.
Defensive harmony is a 100% core skill of any squishy zon build by default and is alloted 15p no matter what.
Elementals are the absolute worst way you could possibly increase your survivability (even if you did.. which you don't.. have space in your itemization to increase their survivability), considering bloodzon is the one build that
wants to get hit.
Properly built bloodzon has almost EXCESS of skillpoints by default.
HechtHeftig wrote:But I guess making anything chuck says look stupid without even thinking about it is the way to roll. GG
.. or maybe you should play the build (or at the very least understand the basics of it) before commenting? I was actually helping the poor newbie, you're just white knighting poop-tier advice.
ChuckNoRis wrote:because they deal more damage and got more AOE without needing to go below 2/3 HP . stupid
Why would you
ever want to be above 2/3 life on a bloodzon that gets 25-30k+ life by default (tell me one sane reason that makes any logical sense)? Bacchanalia gives you a
+280% ENERGY FACTOR DAMAGE BONUS to your spells. I guess you don't understand how energy factor works despite writing 38? guides for the game?
With ~500 energy your total damage multiplier from EF is ~ x2.8
With ~500 energy with blvl 28 bacchanalia under 2/3 you're getting x5.6
5.6/2.8 = 2 =
!!! double damage !!!This means losing 1/3 of your hp gives you equivalent bonus to +3.5k energy and +1k energy factor (meaning you can fully invest into vita for +6k+ hp). This means bacchanalia is the #1 skill on a bloodzon. You max it every time no questions asked. You want to be under 2/3 at all times, because you kill ~3 times faster due to increased AoE and damage and outclass any possible oskill variant in safety and killspeed.
magic missiles - best magic spell but worthless without 2/3 due to lack of AoE
balefire - weak late game no matter what you do
bloodstorm - best AoE fire spell but requires 2/3 for AoE and damage
lava pit - requires 2/3 for AoE and damage
This means none of the innate bloodzon spells are any good without bacchanalia benefit => logic => you're always going to be aiming for 2/3 hp even IF you went for oskills... which is idiotic because you're losing 3.5k energy and 1k energy factor. The only acceptable time to go full energy and EF on a bloodzon is the absolute supreme end game because you get way less returns from EF jewels / energy than a normal caster.
Then... in all your wisdom... you call me stupid and post random slvl pictures like it's some glass cannon imitation of a caster barb. Now I definitely know you've never played a bloodzon despite writing 3? guides for it?
HechtHeftig wrote:You guys know what really is stupid? Criticizing/calling out a variance in skill usage in a game that encourages using different skills, and that multiple people support such a hypocritical action. Especially so considering that a relatively new player asked for exactly that because the existing skills weren‘t satisfying.
Cry.