Short Questions Thread

Discuss Median XL!
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Footman
Cultist
21 | 0
ChuckNoRis wrote:
Footman wrote:So is it possible to become immune to poison damage, by getting 100 % reduce time?
no . you can just get to 1/4 duration with 175% reduction (-100 penalty + 75 = 25% or 1/4 ) which does not make you immune .

suppose the poison damage normaly lasts 20 seconds , with 175% poison length reduction it will still last 5 seconds .


you can't become poison immune by that way


Wow that its not really good idea to waste lvl space on jewelry for that. Didn't expect penalty for this. I know there is penalty for resistance, but not for this.
Erlikhan
Prowler
19 | 0
L H wrote:
Try using Iron Spiral as your main attack for that one then. It will help clear golems without having to directly focus them, and it doesn't require as much lightning pierce, since it's only 30% conversion, whereas Stormblast is 100%.

If you have any summons, you can try summoning them before going in to take a few brief hits while you rush down to get in position. Maybe consider gearing up an act 1 Priestess merc with
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Webspinner
Short War Bow (6)

Two-Hand Damage: (14-16) to (29-37)
Required Dexterity: (73-77)
Required Level: 8
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
3% Chance to cast level 4 Miasma on Striking
5% Chance to cast level 3 Arachnomancy on Kill
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(2 to 3)% to Poison Spell Damage
Slows Ranged Attacker by (11 to 15)%
Increase Maximum Life (3 to 5)%
Miasma Effect Duration: +2 seconds
Requirements -(15 to 11)%
Socketed (2)

Two-Hand Damage: (24-27) to (48-57)
Required Dexterity: (101-106)
Required Level: 17
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
4% Chance to cast level 7 Miasma on Striking
6% Chance to cast level 5 Arachnomancy on Kill
+(35 to 52)% Enhanced Damage
+(13 to 18) to Maximum Damage
+(3 to 4)% to Poison Spell Damage
Slows Ranged Attacker by (16 to 20)%
Increase Maximum Life (6 to 8)%
Miasma Effect Duration: +2 seconds
Requirements -(20 to 16)%
Socketed (3)

Two-Hand Damage: (38-42) to (72-83)
Required Dexterity: (136-143)
Required Level: 28
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
5% Chance to cast level 10 Miasma on Striking
7% Chance to cast level 7 Arachnomancy on Kill
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(5 to 6)% to Poison Spell Damage
Slows Ranged Attacker by (21 to 25)%
Increase Maximum Life (9 to 11)%
Miasma Effect Duration: +2 seconds
Requirements -(25 to 21)%
Socketed (4)

Two-Hand Damage: (55-61) to (100-113)
Required Dexterity: (179-189)
Required Level: 37
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
6% Chance to cast level 13 Miasma on Striking
8% Chance to cast level 9 Arachnomancy on Kill
+(69 to 86)% Enhanced Damage
+(23 to 28) to Maximum Damage
+(6 to 7)% to Poison Spell Damage
Slows Ranged Attacker by (26 to 30)%
Increase Maximum Life (12 to 14)%
Miasma Effect Duration: +2 seconds
Requirements -(30 to 26)%
Socketed (4)

Two-Hand Damage: (76-83) to (132-146)
Required Dexterity: (230-244)
Required Level: 47
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
7% Chance to cast level 16 Miasma on Striking
9% Chance to cast level 11 Arachnomancy on Kill
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(8 to 9)% to Poison Spell Damage
Slows Ranged Attacker by (31 to 35)%
Increase Maximum Life (15 to 17)%
Miasma Effect Duration: +2 seconds
Requirements -(35 to 31)%
Socketed (5)

Two-Hand Damage: (102-110) to (171-187)
Required Dexterity: (294-313)
Required Level: 54
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
8% Chance to cast level 19 Miasma on Striking
10% Chance to cast level 13 Arachnomancy on Kill
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(9 to 10)% to Poison Spell Damage
Slows Ranged Attacker by (36 to 40)%
Increase Maximum Life (18 to 20)%
Miasma Effect Duration: +2 seconds
Requirements -(40 to 36)%
Socketed (6)

. Her sporeshot skill will spread miasma slow curse all over the room.

overall, i'm not really sure what the issue is. I did iron spiral last season and it was really fast playthrough and didn't really have any issues with the first 20 charms or so.


Yeah maybe with the help of act 1 merc this would be easy, thank you for your suggestion.

I'm not really sure either. Maybe I'm getting old and my reflexes are slowing down? Heh I dunno :P

Edit: Finally I did it heh, thanks to you all :D
Edited by Erlikhan 9 months.
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uchenick55
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Hi. What is the best build for pal this ladder ?
Tantrum
Ring of Light
Stormcall
your variant...
drakula
Cultist
21 | 0
I'd have some questions?

How does this skill work?
THORN STRIKE - TREEWARDEN FORM
Mystic Orbs
1) leech life or
2) life on kill


Merc act 2 Shapeshifter
1) leech life or
2) life on kill
Fovas
Dark Huntress
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Why everytime I tree warden my dru, there is an enemy tree warden. Am I doing anything wrong?
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Prime_Evil
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youre using
The Lumberjack
The Lumberjack
Axe (6)

One-Hand Damage: 7 to (15-23)
Required Strength: 31
Required Level: 3
Current Strength Damage Bonus: (51/256 Per Strength)%
100% Chance to cast level 3 Call Treewarden when you Level-Up
+1 to Druid Skill Levels
5% Increased Attack Speed
+(18 to 29)% Enhanced Damage
+(6 to 13) to Maximum Damage
+(21 to 50)% Damage to Undead
(2 to 3)% Chance of Crushing Blow
+(31 to 50) Defense
Socketed (2)

One-Hand Damage: (10-11) to (28-36)
Required Strength: 52
Required Level: 12
Current Strength Damage Bonus: (51/256 Per Strength)%
100% Chance to cast level 5 Call Treewarden when you Level-Up
+1 to Druid Skill Levels
10% Increased Attack Speed
+(30 to 40)% Enhanced Damage
+(13 to 20) to Maximum Damage
+(51 to 80)% Damage to Undead
(3 to 4)% Chance of Crushing Blow
+(51 to 70) Defense
Socketed (3)

One-Hand Damage: (15-16) to (42-50)
Required Strength: 80
Required Level: 22
Current Strength Damage Bonus: (51/256 Per Strength)%
100% Chance to cast level 7 Call Treewarden when you Level-Up
+2 to Druid Skill Levels
15% Increased Attack Speed
+(41 to 52)% Enhanced Damage
+(21 to 28) to Maximum Damage
+(81 to 110)% Damage to Undead
(5 to 6)% Chance of Crushing Blow
+(71 to 90) Defense
Socketed (4)

One-Hand Damage: (21-22) to (58-67)
Required Strength: 118
Required Level: 31
Current Strength Damage Bonus: (51/256 Per Strength)%
100% Chance to cast level 9 Call Treewarden when you Level-Up
+2 to Druid Skill Levels
20% Increased Attack Speed
+(52 to 63)% Enhanced Damage
+(28 to 35) to Maximum Damage
+(111 to 140)% Damage to Undead
(6 to 7)% Chance of Crushing Blow
+(91 to 110) Defense
Socketed (4)

One-Hand Damage: (27-29) to (75-85)
Required Strength: 169
Required Level: 40
Current Strength Damage Bonus: (51/256 Per Strength)%
100% Chance to cast level 11 Call Treewarden when you Level-Up
+3 to Druid Skill Levels
25% Increased Attack Speed
+(64 to 75)% Enhanced Damage
+(36 to 43) to Maximum Damage
+(141 to 170)% Damage to Undead
(8 to 9)% Chance of Crushing Blow
+(111 to 130) Defense
Socketed (5)

One-Hand Damage: (36-39) to (92-102)
Required Strength: 239
Required Level: 49
Current Strength Damage Bonus: (51/256 Per Strength)%
100% Chance to cast level 13 Call Treewarden when you Level-Up
+3 to Druid Skill Levels
30% Increased Attack Speed
+(75 to 86)% Enhanced Damage
+(43 to 50) to Maximum Damage
+(171 to 200)% Damage to Undead
(9 to 10)% Chance of Crushing Blow
+(131 to 150) Defense
Socketed (6)

.
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ScarletEdge
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drakula wrote:I'd have some questions?

How does this skill work?
THORN STRIKE - TREEWARDEN FORM
Mystic Orbs
1) leech life or
2) life on kill


Merc act 2 Shapeshifter
1) leech life or
2) life on kill


Thorn strike in a melee attack that lays a cone of spikes beneath the enemy. It carries weapon damage so life leech works well with it. Life after each kill is useful, but you already have an abundance with Circle of Life so no need to MO more.

For Shapeshifter, both would help but early on Life after each kill would be more useful. As you progress you can transition into adding leech as well.
drakula
Cultist
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ScarletEdge thank you so much.
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Gekko64
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a2 merc already has good innate regen and max dr%, all he needs to survive is decent defence
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Aero
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uchenick55 wrote:Hi. What is the best build for pal this ladder ?
Tantrum
Ring of Light
Stormcall
your variant...


As usual, most people seem to have gone Stormcall, despite a bit of a nerf to range. Ring of Light is still strong, I'm sure. A lot of people opt for Devouring Cloud/Lorenado as well.