suchbalance wrote: Remember that the calc reports PER SECOND.

So we can use this number to calculate the damage per frame (only in theory) by dividing it by 25, then easily find out if it already hit the cap or not, doesn't it?

I still not understand much about meaning of this "per second", because of the difference between 2 kinds of projectiles, one is multi-hit (hit many times per second, i.e. mindflay) and another is instant hit (i.e flamefront). For the instant hit case, the "per second" mean 1 hit (also 1 projectile) , is it correct?

If I got 500 mindflay damage and 500 flamefront damage via the calc, that means mindflay does 20 damage (500/25) for the first frame, and only 160 per second in reality (I assumed MF would hit ~8 times/sec since ND=3) while flamefront does 500 damage for the first frame (also for whole second) because it's instant, don't they? I'm so curious!

anw, so sorry because I still not had enough post to give a cookie for your beautiful works! keep it