M17 1.1.3 Bugs&Feedback

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men4ce
Prowler
17 | 1
I still get weird rare amulet and jewel names. This is on sp with 1.1.3 zip.
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Crash
Madawc
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eet wrote:The deathbats summoned by primus' messenger cannot be shot at with tempest. Tempest does damage them though if shot at something else.


Because they're untargetable by autoattacks. Totems, wyrmshot, atmg, everytbing of that sort that auto targets will not work.
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void
Shadowgate Totem
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belial is hard to see without an overlay
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princeigor
Bone Archer
79 | 10
The Kurast Docks has been all wonky for me with npc and my stash being nowhere near where they should be, and in the case of Alkor, unreachable.
The entrace to the new uber-jungle area is now unaccessible. In hatred and terror Kurast Docks was fine, but in Destruction it went to shit, and now it is fucked up on every difficulty and I don't know how to fix it. Here are some screenshots:

Ormus and stash is in the wrong place
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Alkor is buried in the jungle and can't be spoken to
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The entrace to the new jungle area is gone
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suchbalance
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A Median XL guru... a true book of knowledge
Download latest patch
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princeigor
Bone Archer
79 | 10
suchbalance wrote:Download latest patch


I thought I had :P sry, thanks for the quick help.
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Zennith
Grubber
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ShadowDawn wrote:I'm not sure if this is a bug or what it is, but sometimes when killing jungle keepers i will damage them to 1-5% hp in seconds, after which they take no damage for 5-30sec. Really darn annoying when my damage is more than enough to kill them so quickly.




Some Jungle Keepers will die as normal, but some their hp actually won't go down, at all. I'm using immersion from my mana sorc, normally kills them in a couple seconds. I just have to run past the invunerable Keepers.

Edit: After leaving area for a while the invunerable keepers became killable again. I think it has something to do with them being stunned by my familiars.
Edited by Zennith 6 years.
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shnurr214
Ice Clan
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i love the little additions this patch.. game just keeps getting better.

one note. Why do we still have the troll zone in void? It seems to show up more often now then ever before and it just is kind of an unfun mechanic. All it does is make players waste time. I have gotten it 6 times in a row trying to do the void fight right now and its very frustrating.
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Marco
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ShadowDawn wrote:I'm not sure if this is a bug or what it is, but sometimes when killing jungle keepers i will damage them to 1-5% hp in seconds, after which they take no damage for 5-30sec. Really darn annoying when my damage is more than enough to kill them so quickly.


if you take too much time to kill them, they will cast a shield when low on HP, it's a feature. However their boosted HP won't show on his health bar (like blightfire doesn't show his maxhp with demon blood). Kill them faster.
atataKappa
Dark Huntress
13 | 1
so my barb has 650% MF

i'm playing single player mode

ever since 1.1 release i was finding 15+ SU/set items per tran athulua full clear (literally every run)

today i updated to 1.1.3, did 3 TA runs, got 1 SU + 1 set on 1st run, 4 SU on 2nd run, 3 SU+1 set on 3rd run.

Reverted back to 1.1.2, very first full clear run of TA gave me 14 set + 6 SU items

Reverted back to 1.1.3, very first run gave me 1 SU + 1 set item.

I know RNG is RNG but isn't this too big of a difference?

I'll keep running few more TA on 1.1.3 to make sure sample size is decent, but i think sample size of 4 full clears was good enough to warrant a forum post

edit: 1 more run - 9 SU + 1 set; next one 4 SU + 1 set; next one 2 SU + 3 set.

Not sure if bad RNG or something is wrong, but i think i'll stick with 1.1.2 for now

edit 2: first run after reverting to 1.1.2 once again: 18 set items + 10 SU. next run 15 set + 10 SU, next run: 21 set + 10 SU items. the difference is mind blowing tbh
Edited by atataKappa 6 years.