Darthaghar wrote:HechtHeftig wrote:Darthaghar wrote:[...] like how Paladins have one Caster and one Melee Caster tree (except DONE RIGHT)
There's not even a need for a skill for bosses
You said it yourself I mean what is so exceptional about spamming a single skill the whole time
to me that sounds rather "unexeptional"
Well that's exactly it. There is no other skill like that in the game for a caster spec. That's why it's exceptional. I understand where you're coming from. I just wanted to point out that this skill is really strong. Maybe boring, but strong.
Darthaghar wrote:in fact also it was only an example it has nothing to do with the balance between holy and unholy at the moment I was talking purely towards the ONE SPEC which is the WHAT ?
no TWO specs ? THREE specs!?!? which are all inside a single tree of 5 skills I mean come on man there has gotta be some "irregularity" here
Well you did say that Paladins are done right. Hence I couldn't help complaining about that, because for a couple of ladders only Unholy paladin was balanced, even though Holy specs have many more skills to use than lightning zon. This changed now luckily, but saying it was done right in case of pala, isn't exactly fitting right now and in the latest past.
The problem I see is that Amazons have only access to 2 skilltrees at all times (of which one is basically only full of passives). It's a general problem of amazon, not only this one spec. Many people complained about that already, but it doesn't look like it's subject to change. However, having 2 different possible specs inside one tree opens up more diversity. I don't think it's a bad thing, it's rather a big plus. If you don't want to play this way, simply don't play it.
Darthaghar wrote:I mean I dont mean it to be some kind of super power full godly "rain of
LIGHT-ning"
or something I just want it to properly focus on an actual build instead of focusing on a single skill
Also I don't know what "game flow" is about but when you check out a skill tree for a first time and have the impression of "garbage" I think there was definitely some kind of unintentional misshappenings with how the skill tree should be its not like I have anything against the idea of how the skills were designed but being that unintuitive about the skill tree itself I think also is a problem....
The thing is, most builds don't use more than 2 active skills for general gameplay. You usually need 1 skill for crowds and 1 for bosses, but that's not always the case. Saying a single skill can't make up a whole build is something I can't agree with. Look at Pestilence necro, Wyrd assassin with
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
and
Ligeia
Ligeia
Assassin Shields
'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
, Tantrum bar/pala, and so on and so on. Don't forget all the builds that become possible just because of a corner stone of the world! There are tons of builds like that. Of course some of those builds only have a single purpose, but that's fine as well. Some of those skills on the other hand can make up a complete build already. And you don't even have to put points into it.
As I said, I think what you're describing is rather the problem of the many passives in the amazon neutral tree and the restriction of the other skill trees, which makes a build boring.
And about game flow: in case of Holy caster spec of Paladin, it's a real hurdle to make it feel natural because:
1. Solare flare is mandatory. However it disables all possible caster oskills for 10 seconds. So this skill completely denys your flexibility, which you really need in Median. (At least this was true in the previous patch)
2. You skill either frozen breath and Drakemaw so you have viable options for clearing lots of (ranged) enemies at the same time. However both feel the same. The only big difference is the type of damage. Variety? none. It's all the same anyway. But since Wyrms only slowly builds up and is rather weak in early game, you probably want to max both skills and switch between them.
3. You need to skill wyrms in order to kill bosses.
4. you still need defense and other utility skills.
To sum it up: You need to cast 1 useless mandatory skill all the time, you probably want 2 attack skills for groups of enemies and 1 for single targets. So including the passive in the skill tree you have 3-4 skills you want to max. + Dragonheart + a vessel. That sums up to 5-6 skills to max in total. However, you can only max 6 skills in endgame, and you definitely want to have blessed life to the point where you get 50% DR including gear. So that forces you to abondon 1 group clear skill and rely on the Wyrms as your second type of damage, but that reduces your killspeed a lot in general gameplay. Or you max Solar flare instead of wyrms, but then you have lots of issues with ranged Magic/Ice immunes (depending on which skill you chose) and struggle a lot with bosses.
This whole process simply feels completely unnatural and makes you waste lots of skillpoints, which you'd rather invest into dragonheart for more defense or one of the neutral trees to grant access for a nice damage in mid range-melee range.
What it comes down to is: the game flow isn't good even though you have access to multiple skills. It feels annoying and slabby. Most people would rather play a build that's much easier to handle and to be honest, the gameflow of any skill in the lightning tree is much better than that. There's a reason why there are memes about holy caster din in the "make your own meme" thread.
That's why lightning tree from amazon is still better than holy caster. I too, would rather have a single skill killing everything with a completely character-typical spec of passives instead of going through the hell of playing holy caster,
even though Holy caster has many more skills to use.TL/DR: I only explained all that because you didn't know what I mean with gameflow. If it's clunky and slabby, it's bad. If it feels natural it's good. There's of course an example of a well-designed spec that requires lots of skills and personal skill and still feels natural: Any melee assassin.
@Skecptic_Zero You can also just chose for one path. All of the skills in the lightning tree do at least 2 types of damage (lightning ofc and physical). So you don't need to stack both FCR and IAS. Just chose one and stick with the appropriate skill.
@SeeWeed I agree. There are awefully few items for a stormzon in early game. That's something that I hope will improve in the next few patches and ofc in sigma.