MXL 1.2 Bugs&Feedback

Discuss Median XL!
Chimera122
Skeleton
2 | 0
Prime_Evil wrote:1) where at you seeing this "steel vice" at? i see Steel Woe on both sides.

2) and 3) are unlisted sacred uniques of that type. Not bugs.




I had Many Name Different Re generations. I believe its one of them when i opened the game once and got stuck to my mind

2-2 how should i know how many versions an item has ?
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Gekko64
Astral Guardian
1937 | 100
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wolf companion claims to give +0.6 hunter's mark radius per 6 base levels, but it's actually based on skill levels
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Anonymous:
Memelistas
1991 | 227
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The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: (1739-2047) to (1805-2125)
Required Strength: 490
Required Level: 100
5% Chance to cast level 1 Teleport on Striking
40% Increased Overall Speed
+(58 to 86)% Enhanced Defense
+(351 to 400) Maximum Stamina
+15 Mana on Striking
Socketed (2)

- proc changed from when you take damage to on striking. Opening rediculous posibilities for multi hiting chars like tantrum or atmg. Current test with atmg shows - any enemies that go into melee range cannot even touch me. If they randomly teleport on char, next teleport is triggered instantly and they pew pew away.
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Unda
Daystar
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It feels like Familiar summon Zann Esu's Rite Aura radius is too low, im loosing for example minions each time familiar chasing some mob out of screen and im not sure if its intended. I agree Familiar aura radius shouldnt be too high to not affect party all the time, but sorceress should be under its influence all the time by high enough radius or Familiar shouldnt leave her as far to not give her bonuses.
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Gekko64
Astral Guardian
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that should probably get the same radius buff spirit guide got recently, it's much less annoying now
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Unda
Daystar
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Yea. or soft points level buff to radius.
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neocrescent
Cog
217 | 2
cant activate waypoint in catacombs
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Fumbles
Tantrum changes fan
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neocrescent wrote:cant activate waypoint in catacombs
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Take a tp to town and come back.
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neocrescent
Cog
217 | 2
@Fumbles i havent done that but problem now is fixed. i just rerolled map and went to check the waypoint, problem solved.
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Helzopro
Grubber
315 | 16
After the "Den of Evil" has been completed the map changes to "Subterranean Corridor", but the zone entering text still says "Den of Evil".

With the new farmable areas in Act 5 with the removal of the uber levels from there, could we get some changes to the cave areas in Act 1? Something feels missing where I'm not grinding a cave for loot, the tile set and atmosphere feels nice, the same elite change would be nice for the pit/hole etc.