-Takedown kinda feels weird. I played on /p 8 and when I put my first point into it, I actually killed monsters slower than with normal basic attacks thanks to 50% wdm. It really feels underwhelming in early game. With 1 point in it, it has +30% damage, but that is already halved, so you only hit for 65% of the damage of a normal basic attack. So the name "Takedown" is kinda misplaced. It should be called "Slow Suffering" or something like that.
-The Fury bonus it has is kinda bad as well. 2,5% max life per attack doesn't seem that well unless you go for paragon and have 10 k + life, which adds 250 life per attack. That's about the same you can get from Mystic orbs on a crafted spear, but with mystic orbs you don't have to stop attacking every 6 seconds in order to get fury.
-Before you reach level 24, the only way to get fury is by using Great Hunt and walking through what's left on the ground. It works perfectly fine on /p 1, but as soon as you can't 1-shot enemies and/or continue walking in a straight line, you won't easily get fury, unless you walk behind the enemies, which causes you to be circled and makes Great Hunt not effective anymore, since you don't attack only once and everything dies, but you have to attack 6 times until everything dies and even then you most likely won't hit everything. So for playing with many people at the start of the ladder, Spearzon is very clunky before level 24 because she gets exponentially weaker the more people are in the game, unlike any other build I've played so far.
-I know great hunt is a super strong skill. In terms of boss-killing ability it's better than Frostclaw totem and a buff is definitely out of question. However, there should be another way to get fury before getting Pounce.
-In general, the AoE ability of spearzon in early game is really really bad.
So my suggestion:
Make Takedown grant Fury and cut the 2,5% max life per attack as fury bonus. That way you have an AoE ability at level 6 thanks to Hyena Strike's AoE pool. That solves the problem of Spearzon feeling weak in early game with many players in the game. This also makes Great Hunt less clunky.
I'm only level 34 atm, and these are my first thoughts on spearzon so far. Will add more if I find something else concerning Spearzon.
EDIT: Despite the fact that Great Hunt has a 100% conversion to magic damage and only adds magic damage, you can kill magic immune enemies with it. Bug?