suchbalance wrote:I have been in the process of phasing out the Buff/Debuff duration stat and increasing base skill duration instead (see Vindicate, Bloodbath for example). The thing is, this stat just doesn't work as intended and is not a very good stat overall. No one wants to give up a desirable offensive/defensive stat on their item for it and so it's only use is for cheesing, by prebuffing things with 12xNih socketed weapons and the like. Since snapshotting is a thing, this will always be its optimal use. Some skills/buffs just aren't meant to have permanent uptime and those which do usually have other means of increasing duration (usually investing points in it).
About neutral paladin: I do have plans to improve the flavour, functionality and power of that build (while fixing the bug that allows you to select Holy/Unholy uberskills, because that just makes no sense for a neutral paladin). However, there is a limited amount of time that me & Marco can devote to each patch which is insufficient to address everything that we want to improve.
Thanks for clearing that up! I'm looking forward to see the changes for the neutral paladin, even if it takes a couple of months.