MXL 1.2 Bugs&Feedback

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budda
Rust Claw
84 | 2
old skill was have description hits 4times or me wrong? And now its looks like hits 8times over 0.8sec.
68%to spell dmg when u take melee dmg at lvl 93.. thats really not bad for prebuff.)
*Oh i was think u making some bow ama guide.)))

Sure its was be great if multi-hit skills at least get some description.. in median wiki website at now i see there only"Hits Multiple Times" for skills = and that terrible!... give some more info... cmn guys...

I think not only for me one of most interesting part in mod know some mechanics... by reading oskills, crafted proc list, NHD list.
mortimer_85
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Hey,
when playing on different players settings on SP something odd happened. At least on P7 the Sunstone of Gods and the Hammer of Taan Judges become a 100% drop. Maybe it is intended, just wanted you to know...
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HechtHeftig
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Hey there, just a little rant.

I played clawsin 3 times with different builds and items. First playthrough was main focus on TFS with Hellfeast. Kinda sucked since I was only able to get 150 life on melee attack. --> got stuck at T Baal.

So next time I tried with a honorific claw for 300 life on attack and 400 mana on attack plus some spell damage, attack rating and so. Everything you could need. Hatred and terror were a breeze. Even dest at some point. However, doing any of the ubers was impossible, despite the fact that I smaxed shadow refugee and got 38% DR if I remember correctly.

Both those tries used
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Featherclaw
Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Leoric's Legion
Leoric's Legion
Bladed Shield (4)

Defense: (64 - 72) to (127 - 144)
Chance to Block: 4%
(Assassin Only)
Required Level: 8
Required Dexterity: 55
Item Level: 10
+(6 to 8)% Bonus to Poison Skill Duration
-(4 to 5)% to Enemy Poison Resistance
+(24 to 40)% Enhanced Defense
+(11 to 20) to Vitality
1% Reanimate as: Random Monster
Socketed (1)
Defense: (246 - 273) to (418 - 463)
Chance to Block: 4%
(Assassin Only)
Required Level: 25
Required Dexterity: 81
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
-(7 to 8)% to Enemy Poison Resistance
+(58 to 75)% Enhanced Defense
+(31 to 40) to Vitality
2% Reanimate as: Random Monster
Socketed (4)
Defense: (631 - 687) to (1031 - 1122)
Chance to Block: 4%
(Assassin Only)
Required Level: 43
Required Dexterity: 170
Item Level: 51
+(16 to 18)% Bonus to Poison Skill Duration
-(10 to 11)% to Enemy Poison Resistance
+(92 to 109)% Enhanced Defense
+(51 to 60) to Vitality
3% Reanimate as: Random Monster
Socketed (5)
Defense: (938 - 1014) to (1527 - 1652)
Chance to Block: 4%
(Assassin Only)
Required Level: 52
Required Dexterity: 353
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
-(12 to 13)% to Enemy Poison Resistance
+(109 to 126)% Enhanced Defense
+(61 to 80) to Vitality
4% Reanimate as: Random Monster
Socketed (6)
. The other difference was in my first try I used
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
(for spell damage) and in my second I used
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
(for AR). All items mo'ed with ED, TCD and as far as I could chance of uninterruptable attack. Upon entering dest, I socketed lots of P ame and got a crafted assa shield with +4 sk.

Next time I tried using Noctule as main attack, again with a honorific claw for the nice 300 life on attack. In general it was much slower than TFS, and thus it got me killed much easier. At butcher I noticed I needed some minions and got myself
Choronzon

Choronzon
Assassin Claws

'SurTal'
Runeword Level: 75
+2 to Assassin Skill Levels
20% Cast Speed
+20% to Physical/Magic Spell Damage
Slows Attacker by (15 to 20)%
10% to Energy
Regenerate Mana +15%
+(20 to 25) Life after each Kill
4% Reanimate as: Random Monster
+(40 to 50) Life when Struck by an Enemy
. Butcher was easy. I only died 3 times. Infernal Machine however took me around 30 deaths. Mostly because I either had not enough survivability or no summons. (57k def with summons. 38 k without. 300 life on attack with honorific claw, 150 with summoner claw)

Okay, these are the experieces of me playing below level 114. Once I reached 114, my avoid dropped from 78% (+5 from charm) down to 46 % (+5 from charm). After that I tried infernal machine again and bam, I couldn't even progress to the infernal machine itself. (usual tactics: Summon everything --> teleport on enemies --> activate shadow refugee and bloodbath--> noctule)

I think this is highly ridiculous. If I remember correctly, someone mentioned a couple of weeks/months ago, that all of assa's passive skills scale way too hard with +maximum skill levels. And that's true. I know that 78% avoid is way too high. But why don't you cap it at like 60% and make it so you reach that value upon reaching 120? That would open up quite a few builds for assa. 46% is simply too low if you consider that druid can already get that amount by using fairy fire and the new skill symbiosis.

Another thing I've been thinking about: the innate skill Bloodbath. 3% of your max HP after kill sounds nice. But that requires you to kill enemies very quickly. Plus you have to use it often in order to have it on permanently. With Shadow refugee, that's already 2 skills you have to use before you can finally attack and dish out your damage. Kinda sucks. Plus assa doesn't have much life, so it's not really helpful except for early game.

I haven't tried Nagisin, so I don't know if nagisin relies on bloodbath as well, but I'd like to suggest giving bloodbath for it's short duration some more use, else it won't be used at all. Like for example +1 life on striking per 12 skillpoints in shadowdancer.

Now to the itemization. What I find kind of odd is that there are 2 whole trees full of melee builds for her. But there's not a single RW for early game and for claws that actually grant the assa player life on attack or ll. (except
Azrael
, but it's a lvl 45 rw and thus the stats aren't that awesome. It still lacks some more ED or min/max damage.)

The only items for clawsin that grant ll are
Hellfeast
and
Bathos
Bathos
Aspis (4)

Defense: 84 to 162
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Strength: 28
Required Dexterity: 59
Item Level: 10
+(0 to 1) to Assassin Skill Levels
-3% to Enemy Fire Resistance
-3% to Enemy Poison Resistance
+10 to Energy
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+20 Life on Melee Attack
Socketed (1)
Defense: 218 to 386
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Strength: 55
Required Dexterity: 87
Item Level: 36
+(0 to 1) to Assassin Skill Levels
-6% to Enemy Fire Resistance
-6% to Enemy Poison Resistance
+20 to Energy
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+40 Life on Melee Attack
Socketed (3)
Defense: 452 to 776
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Strength: 193
Required Dexterity: 183
Item Level: 51
+(0 to 2) to Assassin Skill Levels
-9% to Enemy Fire Resistance
-9% to Enemy Poison Resistance
+30 to Energy
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+60 Life on Melee Attack
Socketed (4)
Defense: 615 to 1052
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Strength: 385
Required Dexterity: 378
Item Level: 85
+(1 to 2) to Assassin Skill Levels
-12% to Enemy Fire Resistance
-12% to Enemy Poison Resistance
+40 to Energy
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+80 Life on Melee Attack
Socketed (4)
aside from the general ll items every class can use and rw's that add only a minor ll value. Btw. I'd like to see an assa shield rw that requires level 100 and is not made from a GR or elemental rune.

My 4th attempt is now at the start of terror and it looks good so far (as every claw build did until level 114). I try a full phyiscal damage build clawsin atm using judgement rw, Bathos,
Lily
and other items focused on ll. I'll probably switch to hellfeast soon, even though judgement rw increases my damage output by 50% thanks to the procs. Atm I'm using albrecht's for its proc but I think I'll have too low defense in order to go further at some point until I have to switch to some other item. Probably
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
. As for claw, I may even go back to a honorific one.

Anyway, I think this build will be a failure again simply because LL is so weak in destruction.
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Crash
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Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
, not judgment*

Also, leech is shit in dest, but did you make 2% leech jewels? How are you really dealing damage without ways to benefit as well? I'm not saying clawsin is good, as most assassins are 100% squish til they get 45 block or so, but it's fairly common knowledge assassin's can't steamroll like other chars til later on when block is obtained simply cause low def, low life.

Also, putting life on striking for 12 pts in shadowdancer would defeat the purpose of an innate skill that is supposed to benefit as many tree builds as possible without favoring one or the other.
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HechtHeftig
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Aero wrote:
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
, not judgment*

Also, leech is shit in dest, but did you make 2% leech jewels? How are you really dealing damage without ways to benefit as well? I'm not saying clawsin is good, as most assassins are 100% squish til they get 45 block or so, but it's fairly common knowledge assassin's can't steamroll like other chars til later on when block is obtained simply cause low def, low life.

Also, putting life on striking for 12 pts in shadowdancer would defeat the purpose of an innate skill that is supposed to benefit as many tree builds as possible without favoring one or the other.


As I said, my 4th try where I focus on physical damage is still at the start of terror around level 70, so I haven't had the opportunity to craft jewels yet. As for the 3rd try, I focused on life on attack, which kept me safe. But seeing that I got hit a lot more often than I'd like to admit, I need the ll in order to stay safe even when I'm unable to attack, which was the big trouble I had when I focused on life on attack only that's why I grow another char. Btw. I do skill ways. Focusing on physical damage is for me: using noctule not TFS, using LL (because it depends on the damage done, contrary to life on attack, where you only need to hit the enemy to benefit) not (or less) loa. So I do skill ways since it increases the damage.

I know that assa gameplay is hard, especially melee. That's why I want to find a way to open it up for everyone and eventually write a guide about it. One of the main problems are really the amount of avoid and that a single level up can totally srew you over big times.

As for the innate skill: In that case its purpose is already defeated. Shadow dancer already increases the duration of bloodbath, basically making claw assas benefit from bloodbath more than any other of the possible trees. Plus it requires a claw or naginata, so throwsin can't benefit from it if you want to stay away from the enemies. Even caster sin would risk dieing by using it.
I, too would prefer some kind of buff like nec, druid or zon has, but that'd be overkill. What assa lacks in order to do at least some ubers is survivability. Bloodbath already tries countering that with LaeK, but sadly that's not enough, hence my suggestion. Anyway, you don't need to keep it with my suggestion only. You could also make Lazerblade add life on attack or singularity add more laek to make it even. Basically buffing the innate skill depending on which path you follow.
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Dreamhunter
Grubber
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Assassin needs rework and thats the whole truth
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Crash
Madawc
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Spacing between difficulties in Create Game is way off, therefore Destruction gets cut off on the edge.

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cowking
Son of Lucion
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HechtHeftig wrote:My 4th attempt is now at the start of terror and it looks good so far (as every claw build did until level 114). I try a full phyiscal damage build clawsin atm using judgement rw, Bathos,
Lily
and other items focused on ll. I'll probably switch to hellfeast soon, even though judgement rw increases my damage output by 50% thanks to the procs. Atm I'm using albrecht's for its proc but I think I'll have too low defense in order to go further at some point until I have to switch to some other item. Probably
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
. As for claw, I may even go back to a honorific one.

Anyway, I think this build will be a failure again simply because LL is so weak in destruction.


Why aren't you going dual claw with honorific->crafted losim/fcr/laek in your off-hand? Your shield is 100% pointless until you're in full abandoned gear.
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HechtHeftig
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cowking wrote:
HechtHeftig wrote:My 4th attempt is now at the start of terror and it looks good so far (as every claw build did until level 114). I try a full phyiscal damage build clawsin atm using judgement rw, Bathos,
Lily
and other items focused on ll. I'll probably switch to hellfeast soon, even though judgement rw increases my damage output by 50% thanks to the procs. Atm I'm using albrecht's for its proc but I think I'll have too low defense in order to go further at some point until I have to switch to some other item. Probably
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
. As for claw, I may even go back to a honorific one.

Anyway, I think this build will be a failure again simply because LL is so weak in destruction.


Why aren't you going dual claw with honorific->crafted losim/fcr/laek in your off-hand? Your shield is 100% pointless until you're in full abandoned gear.


Well, thanks to P amethysts, I had 24% block chance upon reaching 120. And the shield was the 2nd best in terms of defense from gear, so losing that will also mean losing lots of damage evasion. I'll need to try that out.
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Heathen
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While I can empathize that it's not a bigdeal nor forefront priority, will there ever be a day which Mercenaries can switch weapons without bugging and breaking their scripts?

Is this a hardcoded bug, or an unintended bug that's persisted for years? I'd be very curious to know how it works under the hood.