MXL 1.2 Bugs&Feedback

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Unda
Ice Clan
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Shamans namelocking you with their fire walls even if you are moving behind solid walls. Not an issue, just doesnt feels right.
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Aero
Nihlathak
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Scattershot oskill from Bowzon set is transparent
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thunderman
Fireblood
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Fixed.
► Show Spoiler
Edited by thunderman 3 months.
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Solfege
Detonator
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Really like the new Realm of Sin. Much more enjoyable than old Azmodan Uber. Level design seems appropriate and Azmodan summoning "winged demons" was a nice nod to the lore. New Azmodan model is also rad, but damn, Danny-boy, you really let yourself go. Only thing I might suggest is something to make it worth going there more than once. Maybe a drops or XP tweak. IDK. Current rates for both just seem underwhelming for the amount of Elites in there.

Edit:
New Dunc/Corrupted Abbey is also really nice. Love the atmosphere of the "Duncraig" part of the map.
Edited by Solfege 3 months.
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ShadowDawn
Mangler
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thunderman wrote:Please consider this issue as urgent.
Proc: 15% chance to cast teleport when attacked is not working on this helm
Portal Kombat
Portal Kombat
Helm (Sacred)

Defense: (1304 to 1375)
Required Strength: 516
Required Level: 100
100% Chance to cast level 24 Bloodlust when you Level-Up
10% Chance to cast level 1 Teleport on Melee Attack
15% Chance to cast level 1 Teleport when Attacked
+1 to All Skills
30% Faster Run/Walk
Adds 13-25 damage
50% Chance of Open Wounds
Socketed (4)



I died numerous times while running Kingdom of Shadow and been using this helm to help me deal with desynch. I soon realised proc was not working so I made further tests.

BTW Proc from melee attack is working fine.


Have you tested to see if the helm teleports the enemy that hits you? That might be how it functions.

If i recall correctly, that's how TU "The Rift Bow" works, it casts teleport on striking, teleporting the enemies around instead of you.
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thunderman
Fireblood
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ShadowDawn wrote:
thunderman wrote:Please consider this issue as urgent.
Proc: 15% chance to cast teleport when attacked is not working on this helm
Portal Kombat
Portal Kombat
Helm (Sacred)

Defense: (1304 to 1375)
Required Strength: 516
Required Level: 100
100% Chance to cast level 24 Bloodlust when you Level-Up
10% Chance to cast level 1 Teleport on Melee Attack
15% Chance to cast level 1 Teleport when Attacked
+1 to All Skills
30% Faster Run/Walk
Adds 13-25 damage
50% Chance of Open Wounds
Socketed (4)



I died numerous times while running Kingdom of Shadow and been using this helm to help me deal with desynch. I soon realised proc was not working so I made further tests.

BTW Proc from melee attack is working fine.


Have you tested to see if the helm teleports the enemy that hits you? That might be how it functions.

If i recall correctly, that's how TU "The Rift Bow" works, it casts teleport on striking, teleporting the enemies around instead of you.


Yes you were right. I was so distracted from desynch in Ureh that I didn't realise it's teleporting monsters that hits me, or maybe I couldn't see it because of desynch. Thanks for help.
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HechtHeftig
Gore Crawler
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ShadowDawn wrote:
thunderman wrote:Please consider this issue as urgent.
Proc: 15% chance to cast teleport when attacked is not working on this helm
Portal Kombat
Portal Kombat
Helm (Sacred)

Defense: (1304 to 1375)
Required Strength: 516
Required Level: 100
100% Chance to cast level 24 Bloodlust when you Level-Up
10% Chance to cast level 1 Teleport on Melee Attack
15% Chance to cast level 1 Teleport when Attacked
+1 to All Skills
30% Faster Run/Walk
Adds 13-25 damage
50% Chance of Open Wounds
Socketed (4)



I died numerous times while running Kingdom of Shadow and been using this helm to help me deal with desynch. I soon realised proc was not working so I made further tests.

BTW Proc from melee attack is working fine.


Have you tested to see if the helm teleports the enemy that hits you? That might be how it functions.

If i recall correctly, that's how TU "The Rift Bow" works, it casts teleport on striking, teleporting the enemies around instead of you.


In general it should be like this (tested this in my younger years in CloD, long before I got to know Median, with heroeditor in SP)

teleport on melee attack --> teleports the enemy
teleport on striking --> teleports the enemy
teleport when attacked --> teleports enemy
teleport on struck --> teleports yourself

So if the enemy is teleported away from you when it attacks, it works fine. What you need is teleport on struck. (
Trollface
Trollface
Bone Helm (Sacred)

Defense: (1529-1800) to (1657-1951)
Required Strength: 563
Required Level: 100
50% Chance to cast level 1 Teleport when Struck
50% Chance to cast level 1 Teleport on Melee Attack
(4 to 7)% Mana stolen per Hit
(4 to 7)% Life stolen per Hit
+(58 to 86)% Enhanced Defense
Increase Maximum Life and Mana 10%
Socketed (4)

Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (6892-7633) to (8237-9126)
Required Strength: 602
Required Level: 100
Indestructible
10% Chance to cast level 3 Blink when Struck
30% Increased Attack Speed
+(6 to 10) to Wolf Stance
+(144 to 171)% Enhanced Defense
+200 Defense
+500 Defense vs. Missile
Damage Reduced by 10%
Increase Maximum Durability (50 to 88)%
Socketed (6)

Moonbender's Wing
Moonbender's Wing
Double Axe (Sacred)

One-Hand Damage: (103-115) to (139-152)
Required Strength: 466
Required Level: 100
Current Strength Damage Bonus: (51/256 per Strength)%
40% Chance to cast level 1 Teleport when Struck
40% Chance to cast level 1 Teleport on Striking
+(115 to 143)% Enhanced damage
Adds 13-38 damage
(21 to 25)% Bonus to Energy
(21 to 25)% Bonus to Dexterity
+1000 Defense vs. Missile
Socketed (6)

)
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ChuckNoRis
Shadowgate Totem
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Cherub strike still needs a missile speed buff
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Aero
Nihlathak
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Slain text says Uldyssian's Memories, but that isn't the boss's name. Intended?

Image

3rd Uldy stage - Radament - drops book of skill and completes act 2 quest if you haven't done so yet.

Edit: Stage 1 - Blood Raven memory also completed blood raven quest

Image

Edit 2: pretty sure this was noted already but dying in uldy stages seems to fuck up your colors. died in stage 4 for what it's worth.

Image

Edit3: Fighting Malthael in Khalimgrad just to fight him again in Judgment Day feels pretty stupid.

Also, all the new portal system is cool but its also annoying as shit given that sometimes you'll need different specs for the layered portal bosses. Doing Khalimgrad then needing a different setup to do Judgment Day feels shitty, let alone respeccing again for uldy stages/uldy. Dunno. If you wanna keep portal idea, then I think it should just be portal spawns after the boss dies instead of using a 30 sec cooldown skill .
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HechtHeftig
Gore Crawler
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^what annoys me most is that I often get to Imperius/Malthael in Khalimgrad before the timer runs out. Then I have to wait another 30 seconds to be able to cast some sacrifices in order to resummon my totems.

So either 1) the CD on Dark Portal is too long

or 2) the Buff of being able to casting dark portal is too long

or 3) both.

Anyway, I understand why you made it 30 seconds (you don't want people to be able to cast several portals) but the timer is simply too annoying.

Besides that: great patch. Keep that great work up!