MXL 1.2 Bugs&Feedback

Discuss Median XL!
cnoltz
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Gekko64 wrote:if colosseum is used on LMB, the arena spawns where the character teleports from, instead or where he is teleporting to ( works fine when used on RMB )


Strictly a visual bug when on TSW. Tested last ladder and the previous with the same results. Single player works fine, colosseum with spawn the arena where you teleport, but TSW always spawns at your feet. The de-buff still occurs where you teleport to. I have brought it up a few times before, dont know if there is a fix as it seems to be strictly client side, only happening to some individuals.
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Fumbles
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whist wrote:It's not really a bug but rather a combination of Blizzard's terrible code in terms of syncing, and network latency when playing multiplayer. Chances are you would never see this issue occur in single player, and the occurrence of it is completely random when playing multiplayer. It is much more likely to happen now, in the early start of a new ladder, since the servers are loaded with tons of players and the latency is at it's peak.

What actually happens is, the player's position is not updated before the missile that creates the nova is created. This missile uses the player's position as it's base position, so the missile ends up being created at your starting position. The teleport skill function was never really meant to create missiles in the first place, so it's kind of a punishment for using something in an unintended way.

In MXLS, a dedicated skill function will be added, that will use the target point as the base position to create the missile, so that even if the player's position hasn't been updated yet, it will still create the nova in the correct location. But meanwhile, this cannot really be fixed. One thing you can do to get around the issue is getting closer to the monster(s) before casting the skill so that they're still in the created nova, or luring them in, or even, playing when there's less network traffic going on.

Note: not entirely sure whether the issue is server or client sided. would be worth testing if the effects are still applied on server's side even though the monsters do not visually seem to be affected (ie, are they still taking damage?)
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Gekko64
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thanks guys
brokage
Fallen
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Median XL works on singleplayer, but not multiplayer.
The error I get is:
"UNHANDLED EXCEPTION:
ACCESS_VIOLATION (c0000005)"

I am running as admin, compatibility mode, have tried reinstalling, editing my registry. I was able to play online the first time I installed the game, but since rebooting my pc I cannot play online anymore.

Please help!
metin
Imp
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can not complete act 1 q1 destruction
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Helzopro
Grubber
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metin wrote:can not complete act 1 q1 destruction


I feel like that sometimes aswell, but you've just gotta push yourself to complete it. I know it's a big map, but it gives you a skill point! You can do it!
metin
Imp
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I killed all but the q does not work..
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HechtHeftig
I paid 10$ for this.
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Totembound Guardians stay summoned even after un-equipping the item that gave the oskill and waiting for 5 minutes
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Anonymous:
Memelistas
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Jday upgrade is still a cheese fest. Two portals on map and slow boss spawn timing forces to abuse the situation.

Fauzt map issues - let's call the area in the map "roads" and "sidewalks" for easier understanding. The new part of map where you go for bremmtown has road towards north - sidewalks there have invisible barries. Purpose is to stress out players while waiting for tele cooldowns ?

Torajan jungles - can Bartuc be relocated towards west side of map with other few bosses to make it more convenient ? Can Toraja acces be moved closer to begining of Teganze ? For example top left corner. Players would still need to get through long enough part of jungle to see if char is fit to survive it.

Heart of Frost
Heart of Frost
Mystic Orb

Cube Reagent

Cube with Ring/Amulet to Add Bonus

Enhanced Weapon Damage +15%
+5% Bonus to Summoned Minion Damage
+5% to Cold Spell Damage
+10 Required Level
comparing to other umos this one has some weird unrelated stats.
eet
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Quiet shrine replenish life bonus is ridiculously low. Replenish Life +(1 to 10) or Replenish Life +(2 to 15) compared to single MO, which gives +40 Replenish Life even without double MO bonus. 50-100 replenish life per shrine would give around 20-40 life/s per item without MOs.