The ChuckNoris Challenge

Discuss Median XL!
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ChuckNoRis
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about the Arsonist , the build is rated low regarding the gearing . Means that it requires some expensive gear parts to work as intended . The early game uses Talons's hold , while the mid game requires accesing a Taha for Kronos (at some point) , reason why you no longer keep Talon's hold since it makes no sense having it after accesing Timefield . by the looks of it , Seekers should have sticked to the early game skillplan setup and keep the points into Talon's hold untill he could get to use Timefield instead (while still keeping Blackheart on switch untill then). it's how it's supposed to happen , but since you guys made it so strict about following things to the letter (was he forced to respec after 90 and not use talon's hold at all ever since ? ) , it made it too hard for him . at least a part of this challenge is absurd imo , and it is that to blaim , not the miniguides . It's very clear you must use Talon's hold before that , regardless how much time it gets you to get a Taha , be it that you go and farm it / you trade for it / get it from the shared stash or mules if you happen to have it.

nowhere in the miniguide is it stated that you must have a taha as soon as you get to destruction or something like that . as i wrote on the previous page , the mid game is quite a long game section , and some of those gear parts can only be accesed and equipped in late mid game after you are just about done with with most of the ubers . there's nothing unusual about it . same for the elemental runes /other stuff . they belong to the mid game , but not as early as you have been supposing .

i don't know where you pulled out that you need to equip all that gear very early and that it is impossible to access .
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Crash
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HechtHeftig wrote:2)the way I see it, it‘s a random choice. You should‘ve known when you said you want to participate. Else why would you even participate in the first place? Just to say chucks builds are trash?


I was hosting the event. a few people requested that I join as well, so I said in my spare time, I would try, therefore formally registering to participate in the random roll process.

HechtHeftig wrote:4) Still you write only guides about skills/ builds that are known to rock, like Totemancer and ancients Hand dagger mancer.


dagger mancer is uncommon. even chuck himself said he was looking at AH oskill and thinking of writing a miniguide for it at the time. shunposin is op? javelin barb is op? Come on, man. that's a shallow insult to base everything off of a totem necro guide that I wrote as my first guide and on behalf of a request for guides for new starters in median who don't know what is going on. I was writing a UHC guide at the time, but also contributed a lot of that towards Scarlet's since he was already in the process as well.

HechtHeftig wrote:5) It‘s a metaphor. Nn to reply to such a thing unless you don‘t understand it.


Acting like I don't know what a metaphor is. lol.

HechtHeftig wrote:And lastly: don‘t let the upvote on this get to your head. This was me trying to give you a downvote on a phone.


acting like I care that much about a virtual like. lol.

are we done posting argumentative comments now so we can more closely watch progress of others? someone is lvl 121 now with rollo.
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ChuckNoRis
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Dominusignis wrote:TSW: pmsc2
< Forum acc
Discord: Dominusignis#1604
No stream, just for fun
congrats for hitting 121 first . how was your progress so far ?
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HechtHeftig
I paid 10$ for this.
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L H wrote:...


The thing is you could at least try to get to lvl 90. you‘re right ahead of the true gameplay starting with good amount of defense. So why quit at this point? If you don‘t have much time - okay keep it easy and play when you can. No need to hurry.

It’s like playing the build to lvl 10 and deciding suddenly: ah no, I don’t want to keep playing because it sucks, although you can’t say anything about that build yet. I‘ve played tons of builds that only start on level 120. Especially special builds as those from chuck.

And it srsly sounds very arrogant when you write in the google sheet „I‘d rather write my own guides that are realistic and work“ for everyone to see. That single sentence alone makes it look like the whole event was only created so you could say chucks builds suck, which simply isn‘t fair.

I‘m not the only one thinking that way, else I wouldn‘t even say anything.
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Gekko64
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now that you mention it it's quite possible that the defence issues he was having would be fixed by unlocking the Ennead skill, when I played the Hulk build back in version Omega it worked fine and I assume it still does
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Anonymous:
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HechtHeftig wrote:
--the whole event was only created so you could say chucks builds suck--



Honestly i always thought it's the real reason behind this event. And so far in most of the cases it was proven to be true. Guides work when you load char with charms at lvl 1, eat 500 sigs and move out of town. At lvl 40 first charm kicks in, at 50 other, and so on. Then everything is smooth and playable. Untwinked - no ty.
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ChuckNoRis
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Gekko64 wrote:now that you mention it it's quite possible that the defence issues he was having would be fixed by unlocking the Ennead skill, when I played the Hulk build back in version Omega it worked fine and I assume it still does
this is exactly what it is all about . once you get to level 90 and you get the well deserved defence boost (and HP boost) via Lifeshield it goes smooth . LH's character is underleveled , i already mentioned it . adding BRC to that and the hard points into acid fiends grant some nice HP regeneration too . The build is fine .
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Goodkidscc
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I disagree that the challenge was a slight at chuck. The challenge was to play the builds untwinked. Some of the builds are more easily doable than others, and some of them are just too steep of a grindfest to complete, like the neutral caster pally for example.


In theory, I COULD complete my build, but I don't want to invest an ungodly amount of time into slowly farming for shrines/sigs/uniques/base items.


Props to those players that are succeeding with their playthroughs.
Dominusignis
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ChuckNoRis wrote:
Dominusignis wrote:TSW: pmsc2
< Forum acc
Discord: Dominusignis#1604
No stream, just for fun
congrats for hitting 121 first . how was your progress so far ?


I'm enjoying the build to the fullest. The leveling process was straight forward (probably due to tons of meph runs and almost maxing my gear at lvl 50) and even Destruction was not hard with almost full early game gear (I've tried to craft the Emp Bands at least 15 times and it always failed, so had to use rare ones until then). Including picking up almost all easy charms while progressing through Destruction (Butcher, Optical Detector, Laser Crystal, Tal Rasha, Horazon, Worldstone Key) and with some patience Hammer of the Taan Judges, Arakat, Jitan charms were collected as well in the early game gear. Upgrading to midgame gear took a while due to not dropping base items and shrines. After partially upgrading the gear some more charms (Bartuc, Azmodan, Cathedral of Light, Sunless Sea, TA, Judgement Day (without upgr) and Khalimgrad could be done. With complete midgame gear i've farmed a bit in Teganze (horrible experience) and got the Toraja upgrade as well.
Then the hunt for 121 begun. I've started in TA at first but died occationally within splitseconds and decided to give the Torajan Jungle a try as farmspot. It went really smooth, but took ages solo.

Now I'm at 320 sigs, still midgame gear and completed the following ubers after hitting 121 (first time since starting to play Median in 2010):
Bremmtown upgrade, Baal (first kill ever since rework), Bull Prince Rodeo, Duncraig, Belial

Bosses i'm struggling with are:
Judgement Day Upgrade - no summons to really tank
Xazax (never killed with any char, may be because of lacking boss knowledge) - spawning too many mobs, somehow he takes almost no damage and too low poison def, honorifics for P Res?
Quov Tsin - obliterates me within splitseconds, not enough flat DR/resists on the gear, due to challenge no honorifics allowed
Kabraxis (never killed with any char, may be because of lacking boss knowledge) - With Deathgaze I have to quickly stop and kill enemies, he kills me while doing that almost every time. At least for me not possible with these skills.

At the moment I'm struggling to get any gear for the endgame stuff. Toraja takes a while to reach and the mobs are not that fast farmable (no GR so far), farming a XIS is hard as well (elemental dmg rips me apart) and only found 3 Runestones so far and no Essences. The SUs are really hard to get as well (gloves SSSU, all 3 helmets SSU, armor SSU, Labrys SU (found approx 50-60 SUs so far and no drop until now, will take a while to farm).

I probably will play a similar character next season as starting character (or a Totem Necromancer) because I really like the playstyle and the power after a few days of playtime. He is a great charm farmer and could probably do even more in more experienced hands. I play mostly range/caster/summoners, so i am not that familiar with the melee playstyle and its difficulties. All in all I can recommend the build and without the challenge restrictions (no honorifics to craft gear for quov etc) it would be even better ;)
Edited by Dominusignis 6 years.
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ryunp
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I'm following The Sloth (Neutral Pally) and noticed the Early game is almost all Rare items:
ChuckNoRis wrote:#32 - The Sloth
Early Game Gear

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
-> Honorific with 20% physical/magical spell damage , 40% minion life and 20% minion resist
Gloves: rares -> Honorific with 20% physical/magical spell damage , 40% minion life and 20% minion resist
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
-> Honorific with 20% physical/magical spell damage , 40% minion life and 40% minion damage
Helm: rare > Honorific with 20% physical/magical spell damage , 40% minion life and 40% minion damage
Armor: rare > Honorific with 20% physical/magical spell damage , 40% minion life and 40% minion damage
Weapon:
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)

Shield : rare > Honorific with 20% physical/magical spell damage , 40% minion life and 40% minion damage
Rings: 2x rares with %spell damage
Amulet : rares with %spell damage
Sockets: p.gems for maxing the resistances , p.rubies for the weapon
*MO the rings and amulet with resistances


I initially struggled with the recommendations during Hatred, but
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)
and
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
gave enough boost to get me through most of Terror so far.
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
gives a percent boost to Life, but it doesn't have much effect while leveling due to a small base HP pool.


There are many viable TU choices for early game which aren't on the list...

Skull Lord
Skull Lord
Blackguard Helm (4)

Defense: (49 - 54) to (71 - 78)
(Paladin Only)
Required Level: 6
Required Dexterity: 29
Item Level: 1
+(16 to 25) Spell Focus
5% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(8 to 10)% Curse Length Reduction
2% Reanimate as: Random Monster
Socketed (2)
Defense: (184 - 199) to (242 - 261)
(Paladin Only)
Required Level: 24
Required Dexterity: 43
Item Level: 31
+(36 to 45) Spell Focus
10% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(14 to 16)% Curse Length Reduction
4% Reanimate as: Random Monster
Socketed (2)
Defense: (459 - 490) to (592 - 631)
(Paladin Only)
Required Level: 41
Required Dexterity: 90
Item Level: 51
+(56 to 65) Spell Focus
15% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(20 to 22)% Curse Length Reduction
6% Reanimate as: Random Monster
Socketed (3)
Defense: (675 - 717) to (864 - 918)
(Paladin Only)
Required Level: 50
Required Dexterity: 187
Item Level: 77
+(66 to 75) Spell Focus
15% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(23 to 25)% Curse Length Reduction
8% Reanimate as: Random Monster
Socketed (4)
: Energy Factor, Faster Cast Rate, Physical/Magic Spell Damage, Knight of Famine Reanimate
Increases Vessel of Justice's damage, reanimate

Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 10
5% Attack Speed
5% Cast Speed
+(4 to 5)% to Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 31
10% Attack Speed
10% Cast Speed
+(8 to 9)% to Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 51
15% Attack Speed
15% Cast Speed
+(12 to 13)% to Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 77
15% Attack Speed
15% Cast Speed
+(14 to 15)% to Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
: Faster Cast Rate, Summoned Minion Life, Cold/Lightning/Fire Absorb
Improves minion survivability, early game spell mitigation

Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
: All Attributes, Life/Mana, Total Character Defense
Great defensive stats. More useful than percent HP on Epicenter.


There are a few Body Armors choices as well, with Fauztin's Visage for minions or Dragon's Blood for Vessel of Justice.

Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
: Faster Cast Rate, Minion Damage/Life, Cold/Poison Resist, Death's Fury Totem
Boosts minion damage and health, early game spell mitigation, Death's Fury Totem adds a damage buff aura with tri-elemental increasing minions damage.

Dragon's Blood
Dragon's Blood
Light Plate (4)

Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
: Faster Cast Rate, Physical/Magic Spell Damage, Vitality
Increases Vessel of Justice's damage, more Health.

Steel Golem
Steel Golem
Gothic Plate (4)

Defense: (313 - 364) to (629 - 731)
Required Level: 9
Required Strength:
36 to 37
Item Level: 19
25% Hit Recovery
Stun Attack
5% Chance of Crushing Blow
+(35 to 57)% Enhanced Defense
(7 to 10)% to Strength
(7 to 10)% to Vitality
Requirements +(7 to 10)%
Socketed (2)
Defense: (1017 - 1140) to (1931 - 2166)
Required Level: 27
Required Strength:
78 to 80
Item Level: 40
45% Hit Recovery
Stun Attack
6% Chance of Crushing Blow
+(81 to 103)% Enhanced Defense
(15 to 18)% to Strength
(15 to 18)% to Vitality
Requirements +(15 to 18)%
Socketed (4)
Defense: (2542 - 2801) to (4732 - 5214)
Required Level: 45
Required Strength:
291 to 298
Item Level: 67
65% Hit Recovery
Stun Attack
7% Chance of Crushing Blow
+(126 to 149)% Enhanced Defense
(23 to 26)% to Strength
(23 to 26)% to Vitality
Requirements +(23 to 26)%
Socketed (5)
Defense: (3804 - 4140) to (7061 - 7685)
Required Level: 52
Required Strength:
600 to 614
Item Level: 85
75% Hit Recovery
Stun Attack
8% Chance of Crushing Blow
+(149 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Requirements +(27 to 30)%
Socketed (6)
: Faster Hit Recovery, Bonus to Vitality/Strength
Absurd amounts of FHR, Strength and Health increase.

Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
: Guard Tower on Kill, Damage Reduced
Damage Reduction is decent.


Mid-game gear recommendations seem rather extreme coming from Early game gear. I'll do my best but gathering enough shrines for six pieces of well rolled shrinecrafts and 6xFire Runes is going to take a while with mostly all Rare gear. This whole time the shift to Honorific gear never registered in my brain. I still think the tri-ele damage from Death's Fury Totem might be worth testing at the honorific stage.

Current Stats
Level: 78
Deaths: 53
Hours Played: 11
Edited by ryunp 6 years.