► Ubers
Cathedral of light
> Nuns of vanity are too fast and too fragile, -1/3 speed (at least) and +25% or +30% hp would be nice.
> Inarius could use a boost to his life too, around +20%.
Fauztinville
It's very nice to have such dense and big map increasing the chances to drop useful runes in a single run, but it gets boring very very fast; imho the main problem here is the lack of diversity among the enemy ranks.
Infernal Machine
> The thing should be slightly more resistant
Assault on Mount Arreat
Considering the nice stats this uber's charm has, it's overall a bit too easy:
> Bear Shamans and King Koth could benefit from a +15% or 20% life point.
> King Koth A.I. is so bad it almost seem bugged, he's way too much on the defense and keen on the "hit and run" tactic but almost without the "hit" part, additionally a bit too slow.
The binding of Baal
Likewise the charm is really good for a challenge a bit too easy:
> Reducing the Horadrims number by 3-4 and boosting slightly their speed and less slightly their life should suffice.
Kurast 3K BA
The drop bias for sets items can definitely be felt (despite with a good killing speed TA remains on top) but I feel like are always the same set pieces that keep dropping (both on Terror and Destruction), I'm just that unlucky?
There are other things I think can/should be calibrated differently but I'm aware part of them are only a dissonance with my tastes, won't comment on them for now.
> Nuns of vanity are too fast and too fragile, -1/3 speed (at least) and +25% or +30% hp would be nice.
> Inarius could use a boost to his life too, around +20%.
Fauztinville
It's very nice to have such dense and big map increasing the chances to drop useful runes in a single run, but it gets boring very very fast; imho the main problem here is the lack of diversity among the enemy ranks.
Infernal Machine
> The thing should be slightly more resistant
Assault on Mount Arreat
Considering the nice stats this uber's charm has, it's overall a bit too easy:
> Bear Shamans and King Koth could benefit from a +15% or 20% life point.
> King Koth A.I. is so bad it almost seem bugged, he's way too much on the defense and keen on the "hit and run" tactic but almost without the "hit" part, additionally a bit too slow.
The binding of Baal
Likewise the charm is really good for a challenge a bit too easy:
> Reducing the Horadrims number by 3-4 and boosting slightly their speed and less slightly their life should suffice.
Kurast 3K BA
The drop bias for sets items can definitely be felt (despite with a good killing speed TA remains on top) but I feel like are always the same set pieces that keep dropping (both on Terror and Destruction), I'm just that unlucky?
There are other things I think can/should be calibrated differently but I'm aware part of them are only a dissonance with my tastes, won't comment on them for now.
► Shrines
> Trinity Shrines bonuses on one hand weapons should be increased while on "armor pieces (except Body Armor)" have to be kept low as now.
> Enchanted Shrines 'Magic Resist bonus' on Body Armor (not pieces) could use a slight increase (1%-2%).
> Quiet Shrines bonuses '+n to Vitality' and 'Replenish Life +n' on Body Armor (not pieces) should be increased a bit.
> Enchanted Shrines 'Magic Resist bonus' on Body Armor (not pieces) could use a slight increase (1%-2%).
> Quiet Shrines bonuses '+n to Vitality' and 'Replenish Life +n' on Body Armor (not pieces) should be increased a bit.
► Gems
Skulls... considering lvl. required, availability and to make it different from the current Ith rune (lvl.15), I think its bonuses could be better adjusted as such:
> Skull (lvl.12) [lower lvl. than Ith rune]:
-Weapons "+7% Enhanced damage" -----------> "+8% Enhanced damage"
-Armor "+7% Enhanced Defense" ------------> "+8% Enhanced Defense"
-Shields "Poison Length Reduced by 3%" ---> "Poison Length Reduced by 4%"
> Flawless Skull (lvl.15) [same lvl. as Ith rune]:
-Weapons "+8% Enhanced damage" -----------> "+10% Enhanced damage"
-Armor "+8% Enhanced Defense" ------------> "+10% Enhanced Defense"
-Shields "Poison Length Reduced by 4%" ---> "Poison Length Reduced by 5%"
> Perfect Skull (lvl.18) [higher lvl. than Ith rune]:
-Weapons "+10% Enhanced damage" ----------> "+12% Enhanced damage"
-Armor "+10% Enhanced Defense" -----------> "+12% Enhanced Defense"
-Shields "Poison Length Reduced by 5%" ---> "Poison Length Reduced by 6%"
> Emeralds 'Replenish Life +n' bonus on Armor could be better.
> Rainbow Stones 'n% Extra Gold from Monsters' and 'n% Curse Length Reduction' bonuses on Armor could both be better.
> Amber's 'n% Reanimate as: Death Gnat' could be replaced (mirroring Emeralds with +n max damage) by a '+n to Minimum Damage'.
> Skull (lvl.12) [lower lvl. than Ith rune]:
-Weapons "+7% Enhanced damage" -----------> "+8% Enhanced damage"
-Armor "+7% Enhanced Defense" ------------> "+8% Enhanced Defense"
-Shields "Poison Length Reduced by 3%" ---> "Poison Length Reduced by 4%"
> Flawless Skull (lvl.15) [same lvl. as Ith rune]:
-Weapons "+8% Enhanced damage" -----------> "+10% Enhanced damage"
-Armor "+8% Enhanced Defense" ------------> "+10% Enhanced Defense"
-Shields "Poison Length Reduced by 4%" ---> "Poison Length Reduced by 5%"
> Perfect Skull (lvl.18) [higher lvl. than Ith rune]:
-Weapons "+10% Enhanced damage" ----------> "+12% Enhanced damage"
-Armor "+10% Enhanced Defense" -----------> "+12% Enhanced Defense"
-Shields "Poison Length Reduced by 5%" ---> "Poison Length Reduced by 6%"
> Emeralds 'Replenish Life +n' bonus on Armor could be better.
> Rainbow Stones 'n% Extra Gold from Monsters' and 'n% Curse Length Reduction' bonuses on Armor could both be better.
> Amber's 'n% Reanimate as: Death Gnat' could be replaced (mirroring Emeralds with +n max damage) by a '+n to Minimum Damage'.
► Runes
I'm confident that I'm not the only one thinking that RWs need an in depth revamp but, leaving that for another very busy day for SB and Marco, some degree of adjustments (aimed at better consistency and bigger value in choices) could be done to some single runes.
> Nef rune (lvl.13):
-Shields "+10% Poison Skill Duration" ----> "Poison Length Reduced by 4%"
> Eth rune (lvl.15):
-Shields "+3 to Maximum Dmg" -------------> "+7 (or +5) to Defense"
> Ral rune (lvl.19):
-Weapons "+3% to Fire Spell Dmg" ---------> "+4% to Fire Spell Dmg"
-Shields "+3% to Fire Spell Dmg" ---------> "Fire Resist +15% (or +10%)"
> Ort rune (lvl.21):
-Weapons "+3% to Lightning Spell Dmg" ----> "+4% to Lightning Spell Dmg"
-Shields "+3% to Lightning Spell Dmg" ----> "Lightning Resist +15% (or +10%)"
> Thul rune (lvl.23):
-Weapons "+3% to Cold Spell Dmg" ---------> "+4% to Cold Spell Dmg"
-Shields "+3% to Cold Spell Dmg" ---------> "Cold Resist +15% (or +10%)"
> Amn rune (lvl.25):
-Weapons "25% Dmg Reflected" -------------> "10% (or 15%) Dmg Reflected"
-Armor "25% Dmg Reflected" ---------------> "20% (or 25%) Dmg Reflected"
-Shields "25% Dmg Reflected" -------------> "30% Damage Reflected"
> Sol rune (lvl.27):
-Weapons "+3% to Poison Spell Dmg" -------> "+4% to Poison Spell Dmg"
-Shields "+3% to Poison Spell Dmg" -------> "Poison Resist +15% (or +10%)"
> Dol rune (lvl.31):
-Shields "+3 to Minimum Dmg" -------------> "+10 (or +7) to Defense"
> Hel rune (lvl.33):
-Weapons "+3% Physical/Magic Spell Dmg" --> "+4% Physical/Magic Spell Dmg"
-Shields "+3% Physical/Magic Spell Dmg" --> "Magic Resist +2% (or +3%)"
> Lum rune (lvl.37):
-Weapons "10% Better Magic Items finds" --> "15% Better Magic Items finds"
> Pul rune (lvl.45):
-Weapons "Fire Resist +40%" --------------> "Fire Resist +20%" or "+n Fire Dmg"
-Shields "Fire Resist +30%" --------------> "Fire Resist +40%" or "Fire Absorb 5%"
> Mal rune (lvl.49):
-Weapons "Poison Resist +40%" ------------> "Poison Resist +20%"
-Shields "Poison Resist +30%" ------------> "Poison Resist +40%"
> Gul rune (lvl.53):
-Weapons "Cold Resist +40%" --------------> "Cold Resist +20%" or "+n Cold Dmg"
-Shields "Cold Resist +30%" --------------> "Cold Resist +40%" or "Cold Absorb 5%"
> Lo rune (lvl.59):
-Weapons "Lightning Resist +40%" ---------> "Lightning Resist +20%" or "+n Lightning Dmg"
-Shields "Lightning Resist +30%" ---------> "Lightning Resist +40%" or "Lightning Absorb 5%"
> Sur rune (lvl.61):
-Weapons "Regenerate Mana +15%" ----------> "+10 (or +15) Mana on Striking"
-Shields "Regenerate Mana +5%" -----------> "+20 (or +30) to Mana"
> Sha rune (lvl.72):
-Armor "15% Increased Attack Speed" ------> "10% Increased Attack Speed"
-Shields "15% Increased Attack Speed" ----> "5% Increased Attack Speed"
> Kur rune (lvl.78):
-Weapons "15% Faster Run/Walk" -----------> "5% Faster Run/Walk"
-Shields "15% Faster Run/Walk" -----------> "10% Faster Run/Walk"
> Ix rune (lvl.81):
-Armor "15% Faster Cast Rate" ------------> "10% Faster Cast Rate"
-Shields "15% Faster Cast Rate" ----------> "5% Faster Cast Rate"
> Ath rune (lvl.90):
-Weapons "15% Faster Hit Recovery" -------> "5% Faster Hit Recovery"
-Shields "15% Faster Hit Recovery" -------> "10% Faster Hit Recovery"
> No rune (lvl.100):
-Weapons "15% Faster Block Rate" ---------> "5% Faster Block Rate"
-Armor "15% Faster Block Rate" -----------> "10% Faster Block Rate"
> Rha rune (lvl.100):
-Weapons "+200 Defense" ------------------> "-n to Monster Defense per Hit"
-Shields "+200 Defense" ------------------> "Damage reduced by n (not n%)"
> Xar rune (lvl.100):
-Weapons "Increase Max. Life & Mana 2%" --> "2% Life stolen per Hit"
-Shields "Increase Max. Life & Mana 2%" --> "2% Damage Taken Goes To Mana"
> Lai rune (lvl.100):
-Weapons "Enhanced Weapon Damage +5%" ----> "Enhanced Weapon Damage +10%"
> Taha rune (lvl.100):
-Shields "+10 to Maximum Damage" ---------> "+15 to Maximum Damage"
> Earth rune (lvl.100):
-Weapons "Adds 5-10 damage" --------------> "Adds 7-15 damage"
> Nef rune (lvl.13):
-Shields "+10% Poison Skill Duration" ----> "Poison Length Reduced by 4%"
> Eth rune (lvl.15):
-Shields "+3 to Maximum Dmg" -------------> "+7 (or +5) to Defense"
> Ral rune (lvl.19):
-Weapons "+3% to Fire Spell Dmg" ---------> "+4% to Fire Spell Dmg"
-Shields "+3% to Fire Spell Dmg" ---------> "Fire Resist +15% (or +10%)"
> Ort rune (lvl.21):
-Weapons "+3% to Lightning Spell Dmg" ----> "+4% to Lightning Spell Dmg"
-Shields "+3% to Lightning Spell Dmg" ----> "Lightning Resist +15% (or +10%)"
> Thul rune (lvl.23):
-Weapons "+3% to Cold Spell Dmg" ---------> "+4% to Cold Spell Dmg"
-Shields "+3% to Cold Spell Dmg" ---------> "Cold Resist +15% (or +10%)"
> Amn rune (lvl.25):
-Weapons "25% Dmg Reflected" -------------> "10% (or 15%) Dmg Reflected"
-Armor "25% Dmg Reflected" ---------------> "20% (or 25%) Dmg Reflected"
-Shields "25% Dmg Reflected" -------------> "30% Damage Reflected"
> Sol rune (lvl.27):
-Weapons "+3% to Poison Spell Dmg" -------> "+4% to Poison Spell Dmg"
-Shields "+3% to Poison Spell Dmg" -------> "Poison Resist +15% (or +10%)"
> Dol rune (lvl.31):
-Shields "+3 to Minimum Dmg" -------------> "+10 (or +7) to Defense"
> Hel rune (lvl.33):
-Weapons "+3% Physical/Magic Spell Dmg" --> "+4% Physical/Magic Spell Dmg"
-Shields "+3% Physical/Magic Spell Dmg" --> "Magic Resist +2% (or +3%)"
> Lum rune (lvl.37):
-Weapons "10% Better Magic Items finds" --> "15% Better Magic Items finds"
> Pul rune (lvl.45):
-Weapons "Fire Resist +40%" --------------> "Fire Resist +20%" or "+n Fire Dmg"
-Shields "Fire Resist +30%" --------------> "Fire Resist +40%" or "Fire Absorb 5%"
> Mal rune (lvl.49):
-Weapons "Poison Resist +40%" ------------> "Poison Resist +20%"
-Shields "Poison Resist +30%" ------------> "Poison Resist +40%"
> Gul rune (lvl.53):
-Weapons "Cold Resist +40%" --------------> "Cold Resist +20%" or "+n Cold Dmg"
-Shields "Cold Resist +30%" --------------> "Cold Resist +40%" or "Cold Absorb 5%"
> Lo rune (lvl.59):
-Weapons "Lightning Resist +40%" ---------> "Lightning Resist +20%" or "+n Lightning Dmg"
-Shields "Lightning Resist +30%" ---------> "Lightning Resist +40%" or "Lightning Absorb 5%"
> Sur rune (lvl.61):
-Weapons "Regenerate Mana +15%" ----------> "+10 (or +15) Mana on Striking"
-Shields "Regenerate Mana +5%" -----------> "+20 (or +30) to Mana"
> Sha rune (lvl.72):
-Armor "15% Increased Attack Speed" ------> "10% Increased Attack Speed"
-Shields "15% Increased Attack Speed" ----> "5% Increased Attack Speed"
> Kur rune (lvl.78):
-Weapons "15% Faster Run/Walk" -----------> "5% Faster Run/Walk"
-Shields "15% Faster Run/Walk" -----------> "10% Faster Run/Walk"
> Ix rune (lvl.81):
-Armor "15% Faster Cast Rate" ------------> "10% Faster Cast Rate"
-Shields "15% Faster Cast Rate" ----------> "5% Faster Cast Rate"
> Ath rune (lvl.90):
-Weapons "15% Faster Hit Recovery" -------> "5% Faster Hit Recovery"
-Shields "15% Faster Hit Recovery" -------> "10% Faster Hit Recovery"
> No rune (lvl.100):
-Weapons "15% Faster Block Rate" ---------> "5% Faster Block Rate"
-Armor "15% Faster Block Rate" -----------> "10% Faster Block Rate"
> Rha rune (lvl.100):
-Weapons "+200 Defense" ------------------> "-n to Monster Defense per Hit"
-Shields "+200 Defense" ------------------> "Damage reduced by n (not n%)"
> Xar rune (lvl.100):
-Weapons "Increase Max. Life & Mana 2%" --> "2% Life stolen per Hit"
-Shields "Increase Max. Life & Mana 2%" --> "2% Damage Taken Goes To Mana"
> Lai rune (lvl.100):
-Weapons "Enhanced Weapon Damage +5%" ----> "Enhanced Weapon Damage +10%"
> Taha rune (lvl.100):
-Shields "+10 to Maximum Damage" ---------> "+15 to Maximum Damage"
> Earth rune (lvl.100):
-Weapons "Adds 5-10 damage" --------------> "Adds 7-15 damage"
Edit: fixed a couple of typos