MXL 1.3 Bugs&Feedback

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Kyromyr
Gravedigger
198 | 99
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Burning Veil's tooltip says enrage duration is 72.4 seconds at level 121, but it's actually ~48 seconds.
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RequiemLux
Daystar
672 | 85
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Every time Death Coil proc from
Hellreaper
Hellreaper
Giant Sword (6)

One-Hand Damage: (9-10) to (10-12)
Two-Hand Damage: (15-17)
Required Strength: 57
Required Level: 4
Current Strength Damage Bonus: (76/256 Per Strength)%
3% Chance to cast level 2 Death Coil on Melee Attack
5% Increased Attack Speed
+(18 to 35)% Enhanced Damage
(3 to 5)% Life stolen per Hit
Enhanced Weapon Damage +(16 to 25)%
+(21 to 50) Defense
Increase Maximum Life (3 to 5)%
Socketed (2)

One-Hand Damage: (14-16) to (17-19)
Two-Hand Damage: (24-27) to (25-28)
Required Strength: 87
Required Level: 14
Current Strength Damage Bonus: (76/256 Per Strength)%
3% Chance to cast level 4 Death Coil on Melee Attack
10% Increased Attack Speed
+(35 to 52)% Enhanced Damage
(6 to 8)% Life stolen per Hit
Enhanced Weapon Damage +(26 to 35)%
+(51 to 80) Defense
Increase Maximum Life (6 to 8)%
Socketed (2)

One-Hand Damage: (21-23) to (25-28)
Two-Hand Damage: (36-40) to (39-43)
Required Strength: 127
Required Level: 23
Current Strength Damage Bonus: (76/256 Per Strength)%
4% Chance to cast level 6 Death Coil on Melee Attack
15% Increased Attack Speed
+(52 to 69)% Enhanced Damage
(9 to 11)% Life stolen per Hit
Enhanced Weapon Damage +(36 to 45)%
+(81 to 110) Defense
Increase Maximum Life (9 to 11)%
Socketed (3)

One-Hand Damage: (30-33) to (35-39)
Two-Hand Damage: (52-57) to (55-61)
Required Strength: 182
Required Level: 32
Current Strength Damage Bonus: (76/256 Per Strength)%
4% Chance to cast level 8 Death Coil on Melee Attack
20% Increased Attack Speed
+(69 to 86)% Enhanced Damage
(12 to 14)% Life stolen per Hit
Enhanced Weapon Damage +(46 to 55)%
+(111 to 140) Defense
Increase Maximum Life (12 to 14)%
Socketed (3)

One-Hand Damage: (41-44) to (48-52)
Two-Hand Damage: (71-77) to (74-81)
Required Strength: 256
Required Level: 41
Current Strength Damage Bonus: (76/256 Per Strength)%
5% Chance to cast level 10 Death Coil on Melee Attack
25% Increased Attack Speed
+(87 to 103)% Enhanced Damage
(15 to 17)% Life stolen per Hit
Enhanced Weapon Damage +(56 to 65)%
+(141 to 170) Defense
Increase Maximum Life (15 to 17)%
Socketed (4)

One-Hand Damage: (53-57) to (63-68)
Two-Hand Damage: (91-99) to (97-105)
Required Strength: 355
Required Level: 51
Current Strength Damage Bonus: (76/256 Per Strength)%
5% Chance to cast level 12 Death Coil on Melee Attack
30% Increased Attack Speed
+(104 to 120)% Enhanced Damage
(18 to 20)% Life stolen per Hit
Enhanced Weapon Damage +(66 to 75)%
+(171 to 200) Defense
Increase Maximum Life (18 to 20)%
Socketed (4)

goes off the voices from the trapped barbarians of Act5 quest are heard "let us out" "help us"
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Darthaghar
Pit Knight
106 | 8
Bug Report: Bremmtown Howling Spirits make Wolf sounds when attacking!
Way to reproduce bug: Enter Bremmtown! :-o
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cowking
Onyx Knight
631 | 63
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Sacred armor oskill has no mention what it actually does

► Show Spoiler
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Aspirine101
Lesbimale™
332 | -4
Darthaghar wrote:Bug Report: Bremmtown Howling Spirits make Wolf sounds when attacking!
Way to reproduce bug: Enter Bremmtown! :-o

That was always like that :D I like it.
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RequiemLux
Daystar
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Some broken names still remain, crafted just now in 1.3.2
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Aero
Lion Skull the Bent
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Some of the morphs (notably TW, trap rat, holy paladin) have huge hitboxes (as you can see where my mouse is in relation to character. Makes it impossible to click stashes most of the time.

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Solfege
Edyrem
833 | 114
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Nvm.
Xileize
Destroyer
6 | 0
I feel like Judgement Day is a hell of a lot less fun than it used to be in the Cloister?

Whether intentional or not, being able to kite the edyrem into the Jail leaving only Uldyssian made getting both Malthael and Imperius not too much of a chore, but I find nowadays it's awfully tedious. I have spent many hours this season getting to Izual, killing him, going through Khalimgrad to open the Diamond Gates, kiting all the edyrem away, spamming edyrem on top of Uldyssian and just waiting for RNG to be on my side.

If one of them spawns and you don't kill them quick enough, you then have to try and kite the extra edyrem that have spawned so you are back to only Uldy and repeat. Eventually, if you are unlucky (which I have been nothing but so far), it becomes such a hassle to split up all the extra edyrem that I have to save and quit and go through the process of getting back to the uber again.

Maybe it's just me, but waiting for complete RNG for potentially hours is incredibly unenjoyable compared to any other uber in the game.
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void
Astral Guardian
1906 | 71
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Xileize wrote:I feel like Judgement Day is a hell of a lot less fun than it used to be in the Cloister?

same