NEPHALEM SPIRIT: now enables Spirit Guide
Doesn't work.
Wolves work, neph spirit doesn't.
Sigurd wrote:Bugged dmg? It feels really weak.
Kaido wrote:Is it just me or is wolf stance currently bugged?
Example: using sword having 27-50 damage. Titan strike as skill (50% WDM) yields with my current setup 39-98 damage.
If I add spirit guide (currently 90% EWD), damage jumps up to 52-121, which roughly makes sense given that 0.9 * 0.5 * (27 - 50) = 12 - 23
If I then add wolf stance (30% EWD) damage becomes 53-123, which is just +(1-2) compared to before. This doesn't make sense given that the increase should be around 1/3 the one from spirit guide (that is 4-8).
This is using latest 1.3.1 patch, downloaded yesterday afternoon.
The character screen is known for giving false damage display, especially if you have a source of poison damage. This has been a thing since vanilla (hence the name LCS - lying character screen). Also, EWD is additive with stat scaling bonuses and other skill/buff bonuses in damage calculation, so maybe those are causing the wrong increase?
HohoHaha wrote:Kaido wrote:Is it just me or is wolf stance currently bugged?
Example: using sword having 27-50 damage. Titan strike as skill (50% WDM) yields with my current setup 39-98 damage.
If I add spirit guide (currently 90% EWD), damage jumps up to 52-121, which roughly makes sense given that 0.9 * 0.5 * (27 - 50) = 12 - 23
If I then add wolf stance (30% EWD) damage becomes 53-123, which is just +(1-2) compared to before. This doesn't make sense given that the increase should be around 1/3 the one from spirit guide (that is 4-8).
This is using latest 1.3.1 patch, downloaded yesterday afternoon.
The character screen is known for giving false damage display, especially if you have a source of poison damage. This has been a thing since vanilla (hence the name LCS - lying character screen). Also, EWD is additive with stat scaling bonuses and other skill/buff bonuses in damage calculation, so maybe those are causing the wrong increase?