Unda wrote:Main reason was to bring completely new experience with fully reworked skill trees. Only monsters are using some of old skills, Fissure in Kurast's for example.
I dont think any of old skills will be introduced in future patch or Sigma as part of skill trees.
Im guessing you are missing old summons look which is only aesthetic feel and imo new minions offering even more on that field, plus way deeper mechanics or not mentioned yet hybrid summoners which can vary from pure tactical purpose, meatshields to damage dealers.
When I still played Zephyrus mod before it died back in 2006 or 2007, I asked the exact same question in the zephyrus forum. If I remember correctly, I was told that that there's an issue with skeletons since they have 7 or 8 "tile sets" (One with axe, one with shield and axe and so on...) which can cause lots of lagg. That's why even in this mod, the animation of skeletons was replaced.
I can imagine that Laz did it for the same reason.
But who cares anyway? Skeletons are lame. If anyone wants to have skeletons, said person can MO' all the gear with "reanimate as skeleton" and use sacrifice in order to spawn hundrets of thousands of skeletons.