How to improve my ThrowSin

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Randex
Skeleton
3 | 0
Hello everyone,
first gonna show my stats:
Image
Image
Image


and eq:
Have found 3 diffrent throw weapons, dont really know what's better.
This is my main knife:
Image

also have:
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Meshif's Iron Parrot
Meshif's Iron Parrot
Throwing Knife (Sacred)

Throw Damage: (167-181) to (219-234)
One-Hand Damage: (125-135) to (175-185)
Required Dexterity: 402
Required Level: 100
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
15% Chance to cast level 9 Broadside on Kill
+1 to Assassin Skill Levels
40% Increased Attack Speed
+(144 to 171)% Enhanced Damage
Adds 38-88 damage
(19 to 22)% Life stolen per Hit
+(51 to 70) to Dexterity
50% Reanimate as: Parrot (Critter)
(101 to 150)% Extra Gold from Monsters
(41 to 50)% Better Chance of Getting Magic Items
Socketed (2)


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Starmaiden
Starmaiden
Throwing Knife (Sacred)

Throw Damage: (182-197) to (221-237)
One-Hand Damage: (135-146) to (172-183)
Required Dexterity: 402
Required Level: 100
Current Dexterity Damage Bonus: (51/256 Per Dexterity)%
5% Chance to cast level 29 Banish on Kill
+4 to Assassin Skill Levels
+(172 to 200)% Enhanced Damage
Adds 38-75 damage
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
-(15 to 18)% to Enemy Fire Resistance
+3 Life on Striking
+5 Mana on Striking
Socketed (2)



the rest is:
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Witchhunter's Faith
Witchhunter's Faith
Witchhunter's Attire Set
Quilted Armor (Sacred)

Defense: (2263 to 2331)
Required Strength: 230
Required Level: 100
15% Chance to cast level 26 Fire Splash on Melee Attack
+2 to Assassin Skill Levels
25% Increased Attack Speed
+(41 to 50) to Dexterity
+(41 to 50) to Energy
Requirements -50%
Socketed (6)
+%dex io runed + some resists runes
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Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: (2219-2540) to (2245-2570)
Required Strength: 228
Required Level: 100
+(87 to 114)% Enhanced Defense
(16 to 20)% Bonus to Dexterity
(16 to 20)% Bonus to Strength
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Damage Reduced by 5%
Total Character Defense plus (16 to 20)%
Requirements -50%
Socketed (4)
+%dex io runed + some resists runes
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Witchhunter's Rope
Witchhunter's Rope
Witchhunter's Attire Set
Sash (Sacred)

Defense: (1894-2167) to (1920-2197)
Required Strength: 339
Required Level: 100
+1 to Assassin Skill Levels
15% Faster Run/Walk
-(14 to 15)% to Enemy Fire Resistance
-(14 to 15)% to Enemy Poison Resistance
+(87 to 114)% Enhanced Defense
10% Chance of Uninterruptable Attack
Requirements -25%
Socketed (2)
+%dex io runed
(3 items of set give me +75 dex and +45% all res)
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Dead Lens
Dead Lens
Universal Law Set
Totem Shield (Sacred)

Defense: (1494-1688) to (1730-1956)
Chance to Block: 5%
Required Dexterity: 527
Required Level: 100
(Assassin Only)
(31 to 40)% Faster Block Rate
1% Increased Chance of Blocking
(21 to 25)% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
+(21 to 25) to Vitality
+100 to Energy
Socketed (6)
to improve my block chance
previously used
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'Ix'
Runeword Level: 81
+(3 to 4) to Assassin Skill Levels
30% Faster Cast Rate
(0.25 per level)% to Fire Spell Damage (Based on Character Level)
(0.25 per level)% to Lightning Spell Damage (Based on Character Level)
+(19 to 22) to Skeletal Flayer
+(16 to 19) to Summon Darklings
+25 to Dexterity
+25 to Energy


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Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)


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Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (66-72) to (100-109)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Defense: (141-152) to (197-212)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% Bonus to Attack Rating
+(30 to 40)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
2% Reanimate as: Dark Templar
Socketed (2)

Defense: (248-267) to (338-364)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
3% Reanimate as: Dark Templar
Socketed (2)

Defense: (404-433) to (542-581)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% Bonus to Attack Rating
+(52 to 63)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
4% Reanimate as: Dark Templar
Socketed (3)

Defense: (624-666) to (833-889)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
5% Reanimate as: Dark Templar
Socketed (3)

Defense: (913-970) to (1205-1281)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
6% Reanimate as: Dark Templar
Socketed (4)


These two items are needed to be change but I can't find any other alternative :-8

-2x rings (1+skill / + %fire / +%light)
-amu (3+ skill / 25 all stat / 16arena / +%fire and light mo'ed)

Ok so... after change my shield to dead lens my survi is on high state right now.
Problem is in killing speed / dmg. I'm using storm claw build and I can't to defeat most bosses without being killed hundreds times. Still dont have killed destro Ball. It's impossible, I does him minor damage + after he spawns his minions, the battle is... no comment.

My eq is set to have as most dex as I can gain for max block. What can I do to improve my dmg? Where I make a mistake?
I tried to change build to use broadside but this skill is underpower as hell.

It's worth to change for scorpion blade build? It's better option in killing bosses like Ball?
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Tkorpi
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First of all try to get atleast 86% fhr. Craft boots and gloves (dexterity) to get more block. You have decent craft weapon but dunno what you do with mana stolen tho. try to focus on getting 75% block, moar signets + crafting for boots and gloves.

this also boosts your damage over dexterity you gain.

i am not assassin expert but this would be my go to plan atleast.
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HechtHeftig
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You should definitely craft a weapon with shadow blade proc. It stuns the enemy and does 5 k magic damage on hit. —> you kill faster and survive better. Later you can exchange it with that one SU throwing knife that adds lots of -enemy resist.

Make wychwind your boss killer. (10 points to reduce the invulnerability debuff to 0,2 seconds if I remember correctly.) that skill will trigger your procs so often, that you‘ll notice soon you love it.
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Nitz
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Movement speed = survival

Wynchwind is a 1 pointer
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HechtHeftig
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Nitz wrote:Movement speed = survival

Wynchwind is a 1 pointer


Saying how much it takes to get to the limit =\= saying it‘s the only way to do it or a must lol.
And don‘t forger that there are always some projectiles you can‘t really dodge. Reducing the time isn‘t too bad if you want to play safe.
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Randex
Skeleton
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HechtHeftig wrote:Make wychwind your boss killer. (10 points to reduce the invulnerability debuff to 0,2 seconds if I remember correctly.) that skill will trigger your procs so often, that you‘ll notice soon you love it.


Yeah, I got it and I very often use this skill but it's very hard to make a good area of wychwind flame. Before knives land to create the flame it's takes some time (sometimes the flame doesn't been created exactly on the place where monster stay because of strange flames structure :? ) - in this time boss will changed his position or killed me due I tried to stack flames in one place.
For me it's work very well on monsters who want to catch me, like in Khalimgrad (lovely view :mrgreen:) or Duncraig.
wc_reiniger
Gravedigger
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Randex wrote:
HechtHeftig wrote:Make wychwind your boss killer. (10 points to reduce the invulnerability debuff to 0,2 seconds if I remember correctly.) that skill will trigger your procs so often, that you‘ll notice soon you love it.


Yeah, I got it and I very often use this skill but it's very hard to make a good area of wychwind flame. Before knives land to create the flame it's takes some time (sometimes the flame doesn't been created exactly on the place where monster stay because of strange flames structure :? ) - in this time boss will changed his position or killed me due I tried to stack flames in one place.
For me it's work very well on monsters who want to catch me, like in Khalimgrad (lovely view :mrgreen:) or Duncraig.


just move in circles around boss and wychwind him, this way you will lure him into your flames -> profit
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Nitz
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In general movement speed equals survival. The faster your sin runs the less often you will die.
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neocrescent
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You need 19 points for WW to reach 0.2 seconds.
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Aero
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since when does wychwind have a timer