Quill Rat no longer Viable?

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So, since CB no longer affects bosses, I don't see much point stacking it for the trash mobs. "On Kill" procs are also useless against bosses. Because Quill Rain isn't a spell or melee attack, anything relating to those is also useless. So, it looks like you'd need to craft a weapon with an "On Striking" proc to do anything with this build. Not really the desired effect, but I don't see a way around it at the momemnt.
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you should generally always get an onstriking proc for quill storm anyways because of how often it hits. or just go for pure damage and skip a proc. I've seen almost as many trap rats as treewardens though with the change to quill storm having less hits but higher damage. its pretty good place right now I think
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Solfege
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Idk much about Traprat, so take this fwiw, but with Quillstorm's higher damage and rapid fire, why not look into Deadly Strike?
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Solfege wrote:I don't play Traprat, so take this fwiw, but with Quillstorm's higher damage and rapid fire, why not look into Deadly Strike?

I have considered it, but all you can get is 5% and that's if you MO it onto your weapon. I don't think 5% would be enough considering it'll only double the damage of that one quill. So we'll say, out of 100 quills, 5 will do double dmg. Seems like a waste of MO space when I could get more AS or even 100% more weapon dmg.

While we're on it though, Weapon Damage is bad right? I've MO'd it before, but I didn't see the damage of the weapon go up any if at all. I always MO the 15% Enhanced Damage instead.
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Solfege
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If you're talking Enhanced Weapon Damage, it's a "hidden" mod that doesn't show up on the Lying Character Sheet, but it's still there. Same with +x% Damage to Demons/Undead/Necrobots.

I mentioned DS b/c of how big an impact it has on Sorc's Fusillade skill, the basic mechanics of which are pretty similar to Quillstorm. Even with as little as 5% DS, there's a noticable difference in killspeed.

There are also some armor pieces that give DS. Again, not sure what gear is required for Traprat, but it may be worth a look.
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Traprat is absolutely still viable. ESPECIALLY with the enemy resistance changes.
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Surely 1% DS = 1% phys damage on average no matter what the properties of the skill. So the question is really whether 20% EWD is more than 1% damage. Which it will be until you have 2000% total item EWD + stat bonus.

Or am I just totally wrong on this? It seems simple.
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Trap rat is definitely viable and quite good. It didn't get much love with the new SUs though.
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Solfege wrote:If you're talking Enhanced Weapon Damage, it's a "hidden" mod that doesn't show up on the Lying Character Sheet, but it's still there. Same with +x% Damage to Demons/Undead/Necrobots.

I mentioned DS b/c of how big an impact it has on Sorc's Fusillade skill, the basic mechanics of which are pretty similar to Quillstorm. Even with as little as 5% DS, there's a noticable difference in killspeed.

There are also some armor pieces that give DS. Again, not sure what gear is required for Traprat, but it may be worth a look.

Sorcs can get DS on gear if you check the RWs / TUs. Trap Rat cannot.
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dxkdxk wrote:Trap rat is definitely viable and quite good. It didn't get much love with the new SUs though.

I got through Sunless Sea & Butcher. Uber Butcher didn't count as a boss or am I wrong? Bosses usually have the health bar at the bottom. So probably only actually Act Bosses count as bosses? If that's the case, CB might be back in business.