Rant1: AutoParty is no fun:It just fells unnatural getting autopartied. Yeah I like the new button that Add this dude to my friendlist, but where's my button to party with the actual person I want to or perhap, the button to let me kill this particular mf who stole my shit or disrespected me hm? Lots of the time, people just doing shit in different locations and to my knowledge your party member has to be close to each other in order to gain more exp,item,etc so it's pointless. Btw, like I mentioned in the bug section, Autoparty is bugged, ocasionally, and when that happens someone has to leave room then comeback to get it to work, it's superfun!. Personally, I also don't like how everyone in the room could know my location and then just enter my portal nonchalantly ; this is a real problem and shit did happen, some batard sneaked into my portal and grab my shit on the ground >:(.
To my experience in sigma so far, theres no benefit whatsoever in Autoparty, it just cause more problems. "
Just make a passworded room" ->:stfu:
Rant 2: Ubers flawes:1)
Yshari Sanctum Stages:
-The first boss Melphys was and is always the most tedious boss in this uber. Hes not fun nor challenging. Melp constantly spamming his knockback novas, like 3 waves at a time and there is no counter cuz you can't use teleport to dodge anymore... Awesome news in sigma: "His VeilKing no longer 1shot people..." now TWO! Wow that's definitely helpful right? Cuz by the time you got stuck in the infinite waves of knockbacking bs, you got your ass handed to the swam of 2shot-skelly fuckeries, and that' what I call mad bs.
-The Cellestial Witches in stage 5 are also poorly designed, they either 1 shot you or deal 0 dmg :s. Make them deal less dmg but with more attack rating.
Same case for most of the bosses in this uber.
=>Overall, this uber is like an endurance round. You don't feel fun or learn anything new. Just want to run past every enemy and do it quick as possible to never experience it again. To farm this uber for item and exp? it's laughable, too much effort. Sometime, I imagine the enemies in some place could be made into standalone ubers, but in the end stuck to be involved in a stage of this dragged, over extended uber .
2)
Astrogha: OnRealm cancer
-He could be a lil less spammy, as huge ammount small spider will very likely cause a disconnection if playing on realm (thankgod now the uber is closer to town entrance but it's still a bitch to deal with. "
Just clear all the spiderling" -> stfu
=> So less Spiderling but with more dmg, more attack rating and we good. Also, I think the Culling of the Herd curse need to be tweaked , I'll get to it later.
3)
Vijzun: Need to reduce Mines damage, it's hard enough dodging the stuff that's barely visible and is often placed on top of ya.
Also, don't know if it's intended but the mobs hanging at Genesis portal are annoying af. They make each Laz attempt a chore.
4)
ARCHBISHOP LAZARUS : Awesome fight that put you gaming sense to the max but flawed by the notorious Totem. Why is that?
-First of all, I'm glad that you guys fix most of problem with the totem.(For anyone has no clue, in the past Laz totem is often put in very unfair locations which makes it cannot be destroyed unless you're standing in the right angle or near it enough, that my friend, will warrant an easy and super lame death.)
-It's deffinitely better now in sigma, but I once experienced something similiar as I was clearing out totem ,I got popped by an inviso totem that stuck close to the wall. It only shows up when I'm right next to it and by then I'm already dead wtf
. I figured it's probably not the Laz AI that's so smart and asshole enough to deliberately throw totem into dicky places, but the problem is the buggy arena tile and wall that allow such bs thing to happen.. Maybe the CotH curse was also too harsh?, is fully heal Laz and slow you down to a crawl not enough? Or maybe I'm suck at this game idk
"
People beat this guy in 10 mins so why are you bitching" -> yeah right
5)
Soul of Envy: Unbelievably annoying fight
-Being the culmination of Envy, this guy sure is shy as fuck. After hours of Xazax, Zorun and Astrogha, I think my tolerance of bs has maxed out by 9000 but this guy put the frustration metter to a new level. Yeah hovering through terrain is cool but why tf do he need to has a teleport ?? His minions, well, they are just Veil Kings but in different shape and move slow that's all; good thing they don't take after their master and just hovering through terrain or i'm gonna lose my shit. To conpensate for his minions 'lack of damage', the Soul of Envy ocationally add heat to the battle with multiple Flaming curse novas which reduce your hp to 1 in matter of second (bring back memories of the good ol' Bellial fight :lul:). Not to mention his new healing ability, he heal real fast when ur not damaging him, and heal ton of health after each kill, that's alway fun right. I don't care man but this fight is not healthy,
at all=> Make his AI agressive , cut his flying bs or sth. Change his curse, lower minions dmg or health.
Rant 3: Curses: Bring back curses, fix CotH
-Porkchop, Chicken morph, Bugmorph, Unsellie curse, Deathknight curse: these are all cool and unique curses in median xl, could potential made into strong and thematic boss curse, why the complete removal?
+Witch: I think she could use Unsellie curse for a change? She is mad easy at the moment with the purify dmg buff (Im kidding, nerf her pounce dmg pls okei?
)
+Soul of Envy: Remove the Flaming Nova curse. Give him Chicken Morph and Porkchop, that's best for thematic :kappa:
+Astrogha: Bugmorph upon destroying totem
+Soul of Sloth: Deathknight curse when struck :kappa:
-
Culling of the herd: man, it's sigma already, why thiss still a thing?
+on Astrogha: it's a lil annoying. Should be change into Bugmorph instead of +instakill debuff. Heal on destroyed statue could stay. Reduce player defense to 0 (so the spiderling could start hurting you).
+on Lucion: it's a joke, basicly a green light disco for characters with healing abilities. Shoulda kept the Slow or instakill :kappa:
+on Laz: too harsh, for the mechanism of the fight (bs totem placement, unavoidable tremor and massive slow as the cherry on top). Should only slow, and/or heal laz, the instakill debuff could go fuck its face. "
Too easy if nerfed"? Well my proporsal on the totem is this: Keep the Heal laz part, Tremor is fine, and proc blastwave nova when destroyed. the knockback from blastwave has the potential to fuck u up if not careful enough while not being to harsh with all the other bs there is.
-On side note, could Mahasattva(?) curse be made available as a proc on death blow as well
Pretty please
Rant 4: Bring back Peal of Wisdom:
-With the horde of new d2 player comming to sigma. I can't help but fell that Peal of Windom would be a nice addition. Put in small cube receipes, some tip and trick (the stuff aahz/or someone else? put on Discord, those are nice thanks man). Its small stuff, but deffinitely show new players that you care for your playersbase. Also, people will be able to play sigma without having to regularly check online doc, theres alot of ppl play d2 offline and rarely have access to internet. Also, I'm sure people'd love to read cute and helpful little stuff.
Btw I appreciate the changes you guys made in the game. Big thanks for making this game alive again. Those rants is just the personal experience i had while playing the game, no big dealio.