Seekers wrote:tranvanhieu wrote:thismenu wrote:On my Necro, I put 1 point into Parasite. I have +11 skills from gear and charms. That puts my Parasite at 12. I put onHellmouthwhich says "+12 to Parasite." My Parasite skill stays at 12.Hellmouth
Heavy Gloves (Sacred)
Defense: (1680 - 1976) to (3252 - 3566)
Required Level: 100
Required Strength: 525
Item Level: 105
Adds 125-250 Magic Damage
+12 to Rock Shock
+(140 to 200)% Enhanced Defense
+(500 to 2000) Defense
(11 to 15)% to Strength
Regenerate Mana -50%
Maximum Fire Resist +(1 to 2)%
(25 to 50)% Bonus to Defense
Socketed (4)
Any ideas?
Thanks!
If you got a "+X to skill Y", that you don't have a level on it. It works as is.
If you have already leveled skill Y, then in most cases "+X to skill Y" usually turn into "+3 to skill Y" - I think this is for balance reason.
There maybe exceptions to this rule, though.
+oskills, if you have the skill in your tree can only give a +3 bonus at max.
However, for skills that scale off hard points (like parasite targrts); oskill versions are different. Like oskill parasite and necro tree parasite are different skills.
This is because the oskill versions use soft skil points for hard point bonuses (at a modified rate) or simply to get rid of weapon requeriments.
In other word, he will have 2 skills name Parasite?