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DOOMEX
Abomination
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summon barb need help
my 120 barb hit a wall , in all 120 areas ive been one hited and minions die like fly ,
my stats - 84/78/81/79 all ress /45 phys ress /400 k def
minion stats - 492% life / 902% dmg / 82all ress /286% ar
what to improve so i can able to farm 120 areas ?
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Ronthar
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IBagboyBrownI wrote:I have a trap rat. He's a humble fellow. 121, most 115 charms, I think no 120 charms, struggles with basically everything because the emerald set is garbage.

So I swap gear. Get some more runewords, whatever, doesn't matter. The only way you'll be able to do anything now is if you have on striking procs and reanimates. Even then she's a crap shoot. I need to get a flying saucer in order to test a synergy with coldhunger and see if that makes any difference but I'm sure it won't matter on bosses.

Also, screw Quov Tsin. Spams an endless beam of bullshit from off the screen and you cant even get close enough to attack him. I also hate that rats need to stand still for what seems like foreeeeeever to use quill rain. Which is a projectile, not a spell. You'd think ias would help with this, but I have well over 300% I'm sure and it ain't make no damn nevermind.

He melts any summons u throw out so that doesn't matter either. The only way to get close to him is get gear with %max resists but most of that is only trash ud use for that specific fight. I ain't tryna invest in shit I'm gonna wear for 1 boss.



As far as the item investment for Quov, I think honorifics are a perfect and cheap option + some cheap rings to MO with ress and dr. Also I'd been looking into other good easy to obtain items like a t4
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
, t4
Farnham's Flowerpot
Farnham's Flowerpot
Full Helm (4)

Defense: (126 - 141) to (207 - 229)
Required Level: 6
Required Strength:
25
Item Level: 10
-(1 to 3)% to Enemy Elemental Resistances
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
(3 to 5)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -15%
Random Movement Speed Bonus
Socketed (1)
Defense: (477 - 519) to (711 - 768)
Required Level: 23
Required Strength:
48
Item Level: 31
-(4 to 6)% to Enemy Elemental Resistances
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
(6 to 10)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -20%
Random Movement Speed Bonus
Socketed (3)
Defense: (1225 - 1313) to (1630 - 1746)
Required Level: 41
Required Strength:
147
Item Level: 51
-(7 to 9)% to Enemy Elemental Resistances
+(101 to 120)% Enhanced Defense
+(301 to 400) Defense
(11 to 15)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -30%
Random Movement Speed Bonus
Socketed (4)
Defense: (1958 - 2078) to (2526 - 2685)
Required Level: 49
Required Strength:
252
Item Level: 77
-(10 to 12)% to Enemy Elemental Resistances
+(131 to 150)% Enhanced Defense
+(501 to 600) Defense
(20 to 25)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -40%
Random Movement Speed Bonus
Socketed (4)
, t4
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
or t4
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
. So I definitely think there are easy options for items out there to obtain even if only for a single fight.
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Ronthar
Azure Drake
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DOOMEX wrote:summon barb need help
my 120 barb hit a wall , in all 120 areas ive been one hited and minions die like fly ,
my stats - 84/78/81/79 all ress /45 phys ress /400 k def
minion stats - 492% life / 902% dmg / 82all ress /286% ar
what to improve so i can able to farm 120 areas ?



I'm more familiar with melee style barbs than summon. My understanding is that summoners of any kind still rely on a strong Merc to support their army of summons as well. Are you running the act 2 bear or act 4 barb merc? Maybe gear your merc with crowd control type items like
Sea Summoner
Sea Summoner
Trident (4)

Two-Hand Damage: (6 - 7) to (9 - 11)
Required Level: 3
Required Strength: 18
Required Dexterity: 29
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 2 Glacial Nova on Melee Attack
Adds (3 to 5)-(5 to 7) Cold Damage
+(24 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(16 to 25) to Dexterity
+20 Life Regenerated per Second
(11 to 20)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (18 - 21) to (30 - 33)
Required Level: 21
Required Strength: 39
Required Dexterity: 53
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
6% Chance to cast level 6 Glacial Nova on Melee Attack
Adds (13 to 18)-(21 to 25) Cold Damage
+(58 to 75)% Enhanced Damage
Slow Target (9 to 11)%
+(36 to 45) to Dexterity
+40 Life Regenerated per Second
(21 to 30)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (38 - 41) to (63 - 68)
Required Level: 40
Required Strength: 88
Required Dexterity: 114
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
7% Chance to cast level 10 Glacial Nova on Melee Attack
Adds (51 to 70)-(81 to 100) Cold Damage
+(92 to 109)% Enhanced Damage
Slow Target (15 to 17)%
+(56 to 65) to Dexterity
+60 Life Regenerated per Second
(31 to 40)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (50 - 54) to (83 - 90)
Required Level: 49
Required Strength: 180
Required Dexterity: 230
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
8% Chance to cast level 12 Glacial Nova on Melee Attack
Adds (116 to 140)-(176 to 200) Cold Damage
+(109 to 126)% Enhanced Damage
Slow Target (18 to 20)%
+(66 to 75) to Dexterity
+75 Life Regenerated per Second
(41 to 50)% Bonus to Defense
Socketed (6)
or
Iceshell
Iceshell
Plate Mail (4)

Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 32
Item Level: 19
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 10-15 Cold Damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 63
Item Level: 36
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 33-38 Cold Damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 219
Item Level: 59
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 65-75 Cold Damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 438
Item Level: 85
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 130-150 Cold Damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
and
Toorc's Gift
Toorc's Gift
Chain Gloves (4)

Defense: (26 - 30) to (47 - 54)
Required Level: 5
Required Strength: 28
Item Level: 10
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (155 - 172) to (211 - 234)
Required Level: 22
Required Strength: 57
Item Level: 31
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (434 - 472) to (573 - 624)
Required Level: 40
Required Strength: 201
Item Level: 51
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (657 - 710) to (859 - 928)
Required Level: 48
Required Strength: 402
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
. Also are you making use of Thunder slam to assist with crowd control?
Daiug2
Cultist
22 | 0
IBagboyBrownI wrote:I have a trap rat. He's a humble fellow. 121, most 115 charms, I think no 120 charms, struggles with basically everything because the emerald set is garbage.

So I swap gear. Get some more runewords, whatever, doesn't matter. The only way you'll be able to do anything now is if you have on striking procs and reanimates. Even then she's a crap shoot. I need to get a flying saucer in order to test a synergy with coldhunger and see if that makes any difference but I'm sure it won't matter on bosses.

Also, screw Quov Tsin. Spams an endless beam of bullshit from off the screen and you cant even get close enough to attack him. I also hate that rats need to stand still for what seems like foreeeeeever to use quill rain. Which is a projectile, not a spell. You'd think ias would help with this, but I have well over 300% I'm sure and it ain't make no damn nevermind.

He melts any summons u throw out so that doesn't matter either. The only way to get close to him is get gear with %max resists but most of that is only trash ud use for that specific fight. I ain't tryna invest in shit I'm gonna wear for 1 boss.


I know how you feel, and honestly anybody that tells you "Oh but it's easy!" either didn't play Druid this league, didn't reach 120 or just straight up bought thousands of TG in gear.

The 120 is a gigantic wall with Druid, whatever spec you decide (except elemental, i know nothing of that). Since literally every build of the Druid was based on CB, now we're screwed. Pretty much all the 120 and 125 are insurmontable cancers for TW or Quill either due to the super small range or the 13 frames for attacks and 6 for hit recovery.

I started as a Bow Druid till 120, gave up and tried TW. Got to 125 and i'm still unable to do pretty much anything. Now i'm trying a Traprat for Fautz since all the small ledge murder the TW and it ain't really working either.
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Daiug2 wrote:
IBagboyBrownI wrote:I have a trap rat. He's a humble fellow. 121, most 115 charms, I think no 120 charms, struggles with basically everything because the emerald set is garbage.

So I swap gear. Get some more runewords, whatever, doesn't matter. The only way you'll be able to do anything now is if you have on striking procs and reanimates. Even then she's a crap shoot. I need to get a flying saucer in order to test a synergy with coldhunger and see if that makes any difference but I'm sure it won't matter on bosses.

Also, screw Quov Tsin. Spams an endless beam of bullshit from off the screen and you cant even get close enough to attack him. I also hate that rats need to stand still for what seems like foreeeeeever to use quill rain. Which is a projectile, not a spell. You'd think ias would help with this, but I have well over 300% I'm sure and it ain't make no damn nevermind.

He melts any summons u throw out so that doesn't matter either. The only way to get close to him is get gear with %max resists but most of that is only trash ud use for that specific fight. I ain't tryna invest in shit I'm gonna wear for 1 boss.


I know how you feel, and honestly anybody that tells you "Oh but it's easy!" either didn't play Druid this league, didn't reach 120 or just straight up bought thousands of TG in gear.

The 120 is a gigantic wall with Druid, whatever spec you decide (except elemental, i know nothing of that). Since literally every build of the Druid was based on CB, now we're screwed. Pretty much all the 120 and 125 are insurmontable cancers for TW or Quill either due to the super small range or the 13 frames for attacks and 6 for hit recovery.

I started as a Bow Druid till 120, gave up and tried TW. Got to 125 and i'm still unable to do pretty much anything. Now i'm trying a Traprat for Fautz since all the small ledge murder the TW and it ain't really working either.

But because I was out of options, I did what the guy suggested and crafted those max res gears and gemmed for 90% lightning res and 85% fire res and....


Yep, doesn't even matter. Still melts your face off. Lemme see if I can get a clip from my stream yesterday.

EDiT: I'm out of data so it's impossible for me to find it on my phone, u can look up Bagboy_Brown tho and I'm pretty sure he was the last boss I was trying to kill. But it's a 7hr stream after I put in 8hrs at work. Good Luck!
IBagboyBrownI
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Someone slay Quov Tsin on a trap rat I want footage! :D
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Ronthar
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IBagboyBrownI wrote:But because I was out of options, I did what the guy suggested and crafted those max res gears and gemmed for 90% lightning res and 85% fire res and....


Yep, doesn't even matter. Still melts your face off. Lemme see if I can get a clip from my stream yesterday.

EDiT: I'm out of data so it's impossible for me to find it on my phone, u can look up Bagboy_Brown tho and I'm pretty sure he was the last boss I was trying to kill. But it's a 7hr stream after I put in 8hrs at work. Good Luck!


How much total (excess) ress all do you have? I think you need to be around 300% (I cant remember exactly but Quov has pierce so you need to overshoot it. Also flat damage reduction ~150 is ideal if memory serves. I haven't killed him yet myself this patch, working other ubers that are more important to me currently but I'll update once I give him a go.
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Ronthar wrote:
IBagboyBrownI wrote:But because I was out of options, I did what the guy suggested and crafted those max res gears and gemmed for 90% lightning res and 85% fire res and....


Yep, doesn't even matter. Still melts your face off. Lemme see if I can get a clip from my stream yesterday.

EDiT: I'm out of data so it's impossible for me to find it on my phone, u can look up Bagboy_Brown tho and I'm pretty sure he was the last boss I was trying to kill. But it's a 7hr stream after I put in 8hrs at work. Good Luck!


How much total (excess) ress all do you have? I think you need to be around 300% (I cant remember exactly but Quov has pierce so you need to overshoot it. Also flat damage reduction ~150 is ideal if memory serves. I haven't killed him yet myself this patch, working other ubers that are more important to me currently but I'll update once I give him a go.

Thanks man let us know how it goes! Yea my lightning total is over 300%. What build u playin?
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Urezzz
Bone Archer
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I think everyone hits a wall at 120, I cant do any of the 120 ubers either meaning is hard for me to farm anything that would make my build better. I can do duncraig but it takes so long to clear the whole thing while dying every 10 seconds. Oh well lol
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Kabraxis is interesting as well. 90% poison Res (close to 400% total) and he rolls me over. The only thing it says in the strategy is kill skeletons. Not sure if that's supposed to be helpful, or?